# microsecond units. If the number of ticks is small, then nanoseconds are used.\r
# If the number of ticks is large, then microseconds are used. This prevents\r
# overflows that could occur for long delays if only nanoseconds were used and also\r
-# provides the greatest accuracy for small delays. \r
+# provides the greatest accuracy for small delays.\r
#\r
-# Copyright (c) 2008 - 2014, Intel Corporation. All rights reserved.<BR>\r
-# This program and the accompanying materials \r
-# are licensed and made available under the terms and conditions of the BSD License \r
-# which accompanies this distribution. The full text of the license may be found at \r
-# http://opensource.org/licenses/bsd-license.php \r
-# \r
-# THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, \r
-# WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. \r
+# Copyright (c) 2008 - 2018, Intel Corporation. All rights reserved.<BR>\r
+# SPDX-License-Identifier: BSD-2-Clause-Patent\r
#\r
##\r
\r
#\r
# The following information is for reference only and not required by the build tools.\r
#\r
-# VALID_ARCHITECTURES = IA32 X64 IPF EBC\r
+# VALID_ARCHITECTURES = IA32 X64 EBC\r
#\r
\r
[Packages]\r