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1 //
2 // client.cpp
3 // ~~~~~~~~~~
4 //
5 // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
6 //
7 // Distributed under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
9 //
10
11 #include <boost/asio.hpp>
12 #include <boost/lambda/lambda.hpp>
13 #include <boost/lambda/bind.hpp>
14 #include <boost/lambda/if.hpp>
15 #include <boost/shared_ptr.hpp>
16 #include <algorithm>
17 #include <cstdlib>
18 #include <exception>
19 #include <iostream>
20 #include <string>
21 #include "protocol.hpp"
22
23 using namespace boost;
24 using boost::asio::ip::tcp;
25 using boost::asio::ip::udp;
26
27 int main(int argc, char* argv[])
28 {
29 try
30 {
31 if (argc != 3)
32 {
33 std::cerr << "Usage: client <host> <port>\n";
34 return 1;
35 }
36 using namespace std; // For atoi.
37 std::string host_name = argv[1];
38 std::string port = argv[2];
39
40 boost::asio::io_context io_context;
41
42 // Determine the location of the server.
43 tcp::resolver resolver(io_context);
44 tcp::endpoint remote_endpoint = *resolver.resolve(host_name, port).begin();
45
46 // Establish the control connection to the server.
47 tcp::socket control_socket(io_context);
48 control_socket.connect(remote_endpoint);
49
50 // Create a datagram socket to receive data from the server.
51 boost::shared_ptr<udp::socket> data_socket(
52 new udp::socket(io_context, udp::endpoint(udp::v4(), 0)));
53
54 // Determine what port we will receive data on.
55 udp::endpoint data_endpoint = data_socket->local_endpoint();
56
57 // Ask the server to start sending us data.
58 control_request start = control_request::start(data_endpoint.port());
59 boost::asio::write(control_socket, start.to_buffers());
60
61 unsigned long last_frame_number = 0;
62 for (;;)
63 {
64 // Receive 50 messages on the current data socket.
65 for (int i = 0; i < 50; ++i)
66 {
67 // Receive a frame from the server.
68 frame f;
69 data_socket->receive(f.to_buffers(), 0);
70 if (f.number() > last_frame_number)
71 {
72 last_frame_number = f.number();
73 std::cout << "\n" << f.payload();
74 }
75 }
76
77 // Time to switch to a new socket. To ensure seamless handover we will
78 // continue to receive packets using the old socket until data arrives on
79 // the new one.
80 std::cout << " Starting renegotiation";
81
82 // Create the new data socket.
83 boost::shared_ptr<udp::socket> new_data_socket(
84 new udp::socket(io_context, udp::endpoint(udp::v4(), 0)));
85
86 // Determine the new port we will use to receive data.
87 udp::endpoint new_data_endpoint = new_data_socket->local_endpoint();
88
89 // Ask the server to switch over to the new port.
90 control_request change = control_request::change(
91 data_endpoint.port(), new_data_endpoint.port());
92 boost::system::error_code control_result;
93 boost::asio::async_write(control_socket, change.to_buffers(),
94 (
95 lambda::var(control_result) = lambda::_1
96 ));
97
98 // Try to receive a frame from the server on the new data socket. If we
99 // successfully receive a frame on this new data socket we can consider
100 // the renegotation complete. In that case we will close the old data
101 // socket, which will cause any outstanding receive operation on it to be
102 // cancelled.
103 frame f1;
104 boost::system::error_code new_data_socket_result;
105 new_data_socket->async_receive(f1.to_buffers(),
106 (
107 // Note: lambda::_1 is the first argument to the callback handler,
108 // which in this case is the error code for the operation.
109 lambda::var(new_data_socket_result) = lambda::_1,
110 lambda::if_(!lambda::_1)
111 [
112 // We have successfully received a frame on the new data socket,
113 // so we can close the old data socket. This will cancel any
114 // outstanding receive operation on the old data socket.
115 lambda::var(data_socket) = boost::shared_ptr<udp::socket>()
116 ]
117 ));
118
119 // This loop will continue until we have successfully completed the
120 // renegotiation (i.e. received a frame on the new data socket), or some
121 // unrecoverable error occurs.
122 bool done = false;
123 while (!done)
124 {
125 // Even though we're performing a renegotation, we want to continue
126 // receiving data as smoothly as possible. Therefore we will continue to
127 // try to receive a frame from the server on the old data socket. If we
128 // receive a frame on this socket we will interrupt the io_context,
129 // print the frame, and resume waiting for the other operations to
130 // complete.
131 frame f2;
132 done = true; // Let's be optimistic.
133 if (data_socket) // Might have been closed by new_data_socket's handler.
134 {
135 data_socket->async_receive(f2.to_buffers(), 0,
136 (
137 lambda::if_(!lambda::_1)
138 [
139 // We have successfully received a frame on the old data
140 // socket. Stop the io_context so that we can print it.
141 lambda::bind(&boost::asio::io_context::stop, &io_context),
142 lambda::var(done) = false
143 ]
144 ));
145 }
146
147 // Run the operations in parallel. This will block until all operations
148 // have finished, or until the io_context is interrupted. (No threads!)
149 io_context.restart();
150 io_context.run();
151
152 // If the io_context.run() was interrupted then we have received a frame
153 // on the old data socket. We need to keep waiting for the renegotation
154 // operations to complete.
155 if (!done)
156 {
157 if (f2.number() > last_frame_number)
158 {
159 last_frame_number = f2.number();
160 std::cout << "\n" << f2.payload();
161 }
162 }
163 }
164
165 // Since the loop has finished, we have either successfully completed
166 // the renegotation, or an error has occurred. First we'll check for
167 // errors.
168 if (control_result)
169 throw boost::system::system_error(control_result);
170 if (new_data_socket_result)
171 throw boost::system::system_error(new_data_socket_result);
172
173 // If we get here it means we have successfully started receiving data on
174 // the new data socket. This new data socket will be used from now on
175 // (until the next time we renegotiate).
176 std::cout << " Renegotiation complete";
177 data_socket = new_data_socket;
178 data_endpoint = new_data_endpoint;
179 if (f1.number() > last_frame_number)
180 {
181 last_frame_number = f1.number();
182 std::cout << "\n" << f1.payload();
183 }
184 }
185 }
186 catch (std::exception& e)
187 {
188 std::cerr << "Exception: " << e.what() << std::endl;
189 }
190
191 return 0;
192 }