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1 // Copyright 2017 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/front/functor_row.hpp>
17
18 #include <boost/test/unit_test.hpp>
19
20 namespace msm = boost::msm;
21 namespace mpl = boost::mpl;
22 using namespace boost::msm::front;
23
24 namespace
25 {
26 // events
27 struct event1 {};
28 struct event2 {};
29 struct event3 {};
30 struct eventd {};
31
32
33 // front-end: define the FSM structure
34 struct player_ : public msm::front::state_machine_def<player_>
35 {
36 // in this test, we inverse the order deferred queue / event queue
37 typedef int event_queue_before_deferred_queue;
38
39 player_()
40 :expected_action_counter(0),expected_action2_counter(0)
41 {}
42 // The list of FSM states
43 struct State11 : public msm::front::state<>
44 {
45 typedef mpl::vector<eventd> deferred_events;
46
47 template <class Event,class FSM>
48 void on_entry(Event const&,FSM& ) {++entry_counter;}
49 template <class Event,class FSM>
50 void on_exit(Event const&,FSM& ) {++exit_counter;}
51 int entry_counter;
52 int exit_counter;
53 };
54 struct State12 : public msm::front::state<>
55 {
56 template <class Event,class FSM>
57 void on_entry(Event const&,FSM& ) {++entry_counter;}
58 template <class Event,class FSM>
59 void on_exit(Event const&,FSM& ) {++exit_counter;}
60 int entry_counter;
61 int exit_counter;
62 };
63 struct State13 : public msm::front::state<>
64 {
65 template <class Event,class FSM>
66 void on_entry(Event const&,FSM& ) {++entry_counter;}
67 template <class Event,class FSM>
68 void on_exit(Event const&,FSM& ) {++exit_counter;}
69 int entry_counter;
70 int exit_counter;
71 };
72 struct enqueue_action
73 {
74 template <class EVT,class FSM,class SourceState,class TargetState>
75 void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& )
76 {
77 fsm.template process_event(event2());
78 }
79 };
80 struct expected_action
81 {
82 template <class EVT,class FSM,class SourceState,class TargetState>
83 void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& )
84 {
85 ++fsm.expected_action_counter;
86 }
87 };
88 struct expected_action2
89 {
90 template <class EVT,class FSM,class SourceState,class TargetState>
91 void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& )
92 {
93 ++fsm.expected_action2_counter;
94 }
95 };
96 // the initial state of the player SM. Must be defined
97 typedef mpl::vector<State11> initial_state;
98
99
100 // Transition table for player
101 struct transition_table : mpl::vector<
102 // Start Event Next Action Guard
103 // +---------+-------------+---------+---------------------+----------------------+
104 Row < State11 , event1 , State12 , enqueue_action >,
105 Row < State12 , event2 , State13 , expected_action2 >,
106 Row < State12 , eventd , State13 , expected_action >,
107 Row < State13 , event2 , State11 >,
108 Row < State13 , eventd , State11 >
109 // +---------+-------------+---------+---------------------+----------------------+
110 > {};
111
112 // Replaces the default no-transition response.
113 template <class FSM,class Event>
114 void no_transition(Event const& , FSM&,int )
115 {
116 BOOST_FAIL("no_transition called!");
117 }
118 // init counters
119 template <class Event,class FSM>
120 void on_entry(Event const&,FSM& fsm)
121 {
122 fsm.template get_state<player_::State11&>().entry_counter=0;
123 fsm.template get_state<player_::State11&>().exit_counter=0;
124 fsm.template get_state<player_::State12&>().entry_counter=0;
125 fsm.template get_state<player_::State12&>().exit_counter=0;
126 fsm.template get_state<player_::State13&>().entry_counter=0;
127 fsm.template get_state<player_::State13&>().exit_counter=0;
128 }
129 int expected_action_counter;
130 int expected_action2_counter;
131 };
132 // Pick a back-end
133 typedef msm::back::state_machine<player_> player;
134
135 BOOST_AUTO_TEST_CASE( TestDeferAndMessageQueue2 )
136 {
137 player p;
138 // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
139 p.start();
140
141 p.process_event(eventd());
142 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State11 should be active");
143 BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 1,"State11 entry not called correctly");
144
145 p.process_event(event1());
146 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State11 should be active");
147 BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().exit_counter == 1,"State11 exit not called correctly");
148 BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().entry_counter == 1,"State12 entry not called correctly");
149 BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().exit_counter == 1,"State12 exit not called correctly");
150 BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 2,"State11 entry not called correctly");
151 BOOST_CHECK_MESSAGE(p.get_state<player_::State13&>().exit_counter == 1,"State13 exit not called correctly");
152 BOOST_CHECK_MESSAGE(p.get_state<player_::State13&>().entry_counter == 1,"State13 entry not called correctly");
153 BOOST_CHECK_MESSAGE(p.expected_action_counter == 0,"expected_action should have been called");
154 BOOST_CHECK_MESSAGE(p.expected_action2_counter == 1,"expected_action2 should not have been called");
155 }
156 }
157
158