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1 // -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
2 // vim: ts=8 sw=2 smarttab
3
4 #ifndef CEPH_CRUSH_WRAPPER_H
5 #define CEPH_CRUSH_WRAPPER_H
6
7 #include <stdlib.h>
8 #include <map>
9 #include <set>
10 #include <string>
11
12 #include <iosfwd>
13
14 #include "include/types.h"
15
16 extern "C" {
17 #include "crush.h"
18 #include "hash.h"
19 #include "mapper.h"
20 #include "builder.h"
21 }
22
23 #include "include/assert.h"
24 #include "include/err.h"
25 #include "include/encoding.h"
26 #include "include/mempool.h"
27
28 #include "common/Mutex.h"
29
30 #define BUG_ON(x) assert(!(x))
31
32 namespace ceph {
33 class Formatter;
34 }
35
36 namespace CrushTreeDumper {
37 typedef mempool::osdmap::map<int64_t,string> name_map_t;
38 }
39
40 WRITE_RAW_ENCODER(crush_rule_mask) // it's all u8's
41
42 inline static void encode(const crush_rule_step &s, bufferlist &bl)
43 {
44 ::encode(s.op, bl);
45 ::encode(s.arg1, bl);
46 ::encode(s.arg2, bl);
47 }
48 inline static void decode(crush_rule_step &s, bufferlist::iterator &p)
49 {
50 ::decode(s.op, p);
51 ::decode(s.arg1, p);
52 ::decode(s.arg2, p);
53 }
54
55 using namespace std;
56 class CrushWrapper {
57 public:
58 // magic value used by OSDMap for a "default" fallback choose_args, used if
59 // the choose_arg_map passed to do_rule does not exist. if this also
60 // doesn't exist, fall back to canonical weights.
61 enum {
62 DEFAULT_CHOOSE_ARGS = -1
63 };
64
65 std::map<int32_t, string> type_map; /* bucket/device type names */
66 std::map<int32_t, string> name_map; /* bucket/device names */
67 std::map<int32_t, string> rule_name_map;
68
69 std::map<int32_t, int32_t> class_map; /* item id -> class id */
70 std::map<int32_t, string> class_name; /* class id -> class name */
71 std::map<string, int32_t> class_rname; /* class name -> class id */
72 std::map<int32_t, map<int32_t, int32_t> > class_bucket; /* bucket[id][class] == id */
73 std::map<int64_t, crush_choose_arg_map> choose_args;
74
75 private:
76 struct crush_map *crush;
77
78 bool have_uniform_rules = false;
79
80 /* reverse maps */
81 mutable bool have_rmaps;
82 mutable std::map<string, int> type_rmap, name_rmap, rule_name_rmap;
83 void build_rmaps() const {
84 if (have_rmaps) return;
85 build_rmap(type_map, type_rmap);
86 build_rmap(name_map, name_rmap);
87 build_rmap(rule_name_map, rule_name_rmap);
88 have_rmaps = true;
89 }
90 void build_rmap(const map<int, string> &f, std::map<string, int> &r) const {
91 r.clear();
92 for (std::map<int, string>::const_iterator p = f.begin(); p != f.end(); ++p)
93 r[p->second] = p->first;
94 }
95
96 public:
97 CrushWrapper(const CrushWrapper& other);
98 const CrushWrapper& operator=(const CrushWrapper& other);
99
100 CrushWrapper() : crush(0), have_rmaps(false) {
101 create();
102 }
103 ~CrushWrapper() {
104 if (crush)
105 crush_destroy(crush);
106 choose_args_clear();
107 }
108
109 crush_map *get_crush_map() { return crush; }
110
111 /* building */
112 void create() {
113 if (crush)
114 crush_destroy(crush);
115 crush = crush_create();
116 choose_args_clear();
117 assert(crush);
118 have_rmaps = false;
119
120 set_tunables_default();
121 }
122
123 /// true if any rule has a ruleset != the rule id
124 bool has_legacy_rulesets() const;
125
126 /// fix rules whose ruleid != ruleset
127 int renumber_rules_by_ruleset();
128
129 /// true if any ruleset has more than 1 rule
130 bool has_multirule_rulesets() const;
131
132 /// true if any buckets that aren't straw2
133 bool has_non_straw2_buckets() const;
134
135 // tunables
136 void set_tunables_argonaut() {
137 crush->choose_local_tries = 2;
138 crush->choose_local_fallback_tries = 5;
139 crush->choose_total_tries = 19;
140 crush->chooseleaf_descend_once = 0;
141 crush->chooseleaf_vary_r = 0;
142 crush->chooseleaf_stable = 0;
143 crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS;
144 }
145 void set_tunables_bobtail() {
146 crush->choose_local_tries = 0;
147 crush->choose_local_fallback_tries = 0;
148 crush->choose_total_tries = 50;
149 crush->chooseleaf_descend_once = 1;
150 crush->chooseleaf_vary_r = 0;
151 crush->chooseleaf_stable = 0;
152 crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS;
153 }
154 void set_tunables_firefly() {
155 crush->choose_local_tries = 0;
156 crush->choose_local_fallback_tries = 0;
157 crush->choose_total_tries = 50;
158 crush->chooseleaf_descend_once = 1;
159 crush->chooseleaf_vary_r = 1;
160 crush->chooseleaf_stable = 0;
161 crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS;
162 }
163 void set_tunables_hammer() {
164 crush->choose_local_tries = 0;
165 crush->choose_local_fallback_tries = 0;
166 crush->choose_total_tries = 50;
167 crush->chooseleaf_descend_once = 1;
168 crush->chooseleaf_vary_r = 1;
169 crush->chooseleaf_stable = 0;
170 crush->allowed_bucket_algs =
171 (1 << CRUSH_BUCKET_UNIFORM) |
172 (1 << CRUSH_BUCKET_LIST) |
173 (1 << CRUSH_BUCKET_STRAW) |
174 (1 << CRUSH_BUCKET_STRAW2);
175 }
176 void set_tunables_jewel() {
177 crush->choose_local_tries = 0;
178 crush->choose_local_fallback_tries = 0;
179 crush->choose_total_tries = 50;
180 crush->chooseleaf_descend_once = 1;
181 crush->chooseleaf_vary_r = 1;
182 crush->chooseleaf_stable = 1;
183 crush->allowed_bucket_algs =
184 (1 << CRUSH_BUCKET_UNIFORM) |
185 (1 << CRUSH_BUCKET_LIST) |
186 (1 << CRUSH_BUCKET_STRAW) |
187 (1 << CRUSH_BUCKET_STRAW2);
188 }
189
190 void set_tunables_legacy() {
191 set_tunables_argonaut();
192 crush->straw_calc_version = 0;
193 }
194 void set_tunables_optimal() {
195 set_tunables_jewel();
196 crush->straw_calc_version = 1;
197 }
198 void set_tunables_default() {
199 set_tunables_jewel();
200 crush->straw_calc_version = 1;
201 }
202
203 int get_choose_local_tries() const {
204 return crush->choose_local_tries;
205 }
206 void set_choose_local_tries(int n) {
207 crush->choose_local_tries = n;
208 }
209
210 int get_choose_local_fallback_tries() const {
211 return crush->choose_local_fallback_tries;
212 }
213 void set_choose_local_fallback_tries(int n) {
214 crush->choose_local_fallback_tries = n;
215 }
216
217 int get_choose_total_tries() const {
218 return crush->choose_total_tries;
219 }
220 void set_choose_total_tries(int n) {
221 crush->choose_total_tries = n;
222 }
223
224 int get_chooseleaf_descend_once() const {
225 return crush->chooseleaf_descend_once;
226 }
227 void set_chooseleaf_descend_once(int n) {
228 crush->chooseleaf_descend_once = !!n;
229 }
230
231 int get_chooseleaf_vary_r() const {
232 return crush->chooseleaf_vary_r;
233 }
234 void set_chooseleaf_vary_r(int n) {
235 crush->chooseleaf_vary_r = n;
236 }
237
238 int get_chooseleaf_stable() const {
239 return crush->chooseleaf_stable;
240 }
241 void set_chooseleaf_stable(int n) {
242 crush->chooseleaf_stable = n;
243 }
244
245 int get_straw_calc_version() const {
246 return crush->straw_calc_version;
247 }
248 void set_straw_calc_version(int n) {
249 crush->straw_calc_version = n;
250 }
251
252 unsigned get_allowed_bucket_algs() const {
253 return crush->allowed_bucket_algs;
254 }
255 void set_allowed_bucket_algs(unsigned n) {
256 crush->allowed_bucket_algs = n;
257 }
258
259 bool has_argonaut_tunables() const {
260 return
261 crush->choose_local_tries == 2 &&
262 crush->choose_local_fallback_tries == 5 &&
263 crush->choose_total_tries == 19 &&
264 crush->chooseleaf_descend_once == 0 &&
265 crush->chooseleaf_vary_r == 0 &&
266 crush->chooseleaf_stable == 0 &&
267 crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS;
268 }
269 bool has_bobtail_tunables() const {
270 return
271 crush->choose_local_tries == 0 &&
272 crush->choose_local_fallback_tries == 0 &&
273 crush->choose_total_tries == 50 &&
274 crush->chooseleaf_descend_once == 1 &&
275 crush->chooseleaf_vary_r == 0 &&
276 crush->chooseleaf_stable == 0 &&
277 crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS;
278 }
279 bool has_firefly_tunables() const {
280 return
281 crush->choose_local_tries == 0 &&
282 crush->choose_local_fallback_tries == 0 &&
283 crush->choose_total_tries == 50 &&
284 crush->chooseleaf_descend_once == 1 &&
285 crush->chooseleaf_vary_r == 1 &&
286 crush->chooseleaf_stable == 0 &&
287 crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS;
288 }
289 bool has_hammer_tunables() const {
290 return
291 crush->choose_local_tries == 0 &&
292 crush->choose_local_fallback_tries == 0 &&
293 crush->choose_total_tries == 50 &&
294 crush->chooseleaf_descend_once == 1 &&
295 crush->chooseleaf_vary_r == 1 &&
296 crush->chooseleaf_stable == 0 &&
297 crush->allowed_bucket_algs == ((1 << CRUSH_BUCKET_UNIFORM) |
298 (1 << CRUSH_BUCKET_LIST) |
299 (1 << CRUSH_BUCKET_STRAW) |
300 (1 << CRUSH_BUCKET_STRAW2));
301 }
302 bool has_jewel_tunables() const {
303 return
304 crush->choose_local_tries == 0 &&
305 crush->choose_local_fallback_tries == 0 &&
306 crush->choose_total_tries == 50 &&
307 crush->chooseleaf_descend_once == 1 &&
308 crush->chooseleaf_vary_r == 1 &&
309 crush->chooseleaf_stable == 1 &&
310 crush->allowed_bucket_algs == ((1 << CRUSH_BUCKET_UNIFORM) |
311 (1 << CRUSH_BUCKET_LIST) |
312 (1 << CRUSH_BUCKET_STRAW) |
313 (1 << CRUSH_BUCKET_STRAW2));
314 }
315
316 bool has_optimal_tunables() const {
317 return has_jewel_tunables();
318 }
319 bool has_legacy_tunables() const {
320 return has_argonaut_tunables();
321 }
322
323 bool has_nondefault_tunables() const {
324 return
325 (crush->choose_local_tries != 2 ||
326 crush->choose_local_fallback_tries != 5 ||
327 crush->choose_total_tries != 19);
328 }
329 bool has_nondefault_tunables2() const {
330 return
331 crush->chooseleaf_descend_once != 0;
332 }
333 bool has_nondefault_tunables3() const {
334 return
335 crush->chooseleaf_vary_r != 0;
336 }
337 bool has_nondefault_tunables5() const {
338 return
339 crush->chooseleaf_stable != 0;
340 }
341
342 bool has_v2_rules() const;
343 bool has_v3_rules() const;
344 bool has_v4_buckets() const;
345 bool has_v5_rules() const;
346 bool has_choose_args() const; // any choose_args
347 bool has_incompat_choose_args() const; // choose_args that can't be made compat
348
349 bool is_v2_rule(unsigned ruleid) const;
350 bool is_v3_rule(unsigned ruleid) const;
351 bool is_v5_rule(unsigned ruleid) const;
352
353 string get_min_required_version() const {
354 if (has_v5_rules() || has_nondefault_tunables5())
355 return "jewel";
356 else if (has_v4_buckets())
357 return "hammer";
358 else if (has_nondefault_tunables3())
359 return "firefly";
360 else if (has_nondefault_tunables2() || has_nondefault_tunables())
361 return "bobtail";
362 else
363 return "argonaut";
364 }
365
366 // default bucket types
367 unsigned get_default_bucket_alg() const {
368 // in order of preference
369 if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_STRAW2))
370 return CRUSH_BUCKET_STRAW2;
371 if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_STRAW))
372 return CRUSH_BUCKET_STRAW;
373 if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_TREE))
374 return CRUSH_BUCKET_TREE;
375 if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_LIST))
376 return CRUSH_BUCKET_LIST;
377 if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_UNIFORM))
378 return CRUSH_BUCKET_UNIFORM;
379 return 0;
380 }
381
382 // bucket types
383 int get_num_type_names() const {
384 return type_map.size();
385 }
386 int get_max_type_id() const {
387 if (type_map.empty())
388 return 0;
389 return type_map.rbegin()->first;
390 }
391 int get_type_id(const string& name) const {
392 build_rmaps();
393 if (type_rmap.count(name))
394 return type_rmap[name];
395 return -1;
396 }
397 const char *get_type_name(int t) const {
398 std::map<int,string>::const_iterator p = type_map.find(t);
399 if (p != type_map.end())
400 return p->second.c_str();
401 return 0;
402 }
403 void set_type_name(int i, const string& name) {
404 type_map[i] = name;
405 if (have_rmaps)
406 type_rmap[name] = i;
407 }
408
409 // item/bucket names
410 bool name_exists(const string& name) const {
411 build_rmaps();
412 return name_rmap.count(name);
413 }
414 bool item_exists(int i) const {
415 return name_map.count(i);
416 }
417 int get_item_id(const string& name) const {
418 build_rmaps();
419 if (name_rmap.count(name))
420 return name_rmap[name];
421 return 0; /* hrm */
422 }
423 const char *get_item_name(int t) const {
424 std::map<int,string>::const_iterator p = name_map.find(t);
425 if (p != name_map.end())
426 return p->second.c_str();
427 return 0;
428 }
429 int set_item_name(int i, const string& name) {
430 if (!is_valid_crush_name(name))
431 return -EINVAL;
432 name_map[i] = name;
433 if (have_rmaps)
434 name_rmap[name] = i;
435 return 0;
436 }
437 void swap_names(int a, int b) {
438 string an = name_map[a];
439 string bn = name_map[b];
440 name_map[a] = bn;
441 name_map[b] = an;
442 if (have_rmaps) {
443 name_rmap[an] = b;
444 name_rmap[bn] = a;
445 }
446 }
447 int split_id_class(int i, int *idout, int *classout) const;
448
449 bool class_exists(const string& name) const {
450 return class_rname.count(name);
451 }
452 const char *get_class_name(int i) const {
453 auto p = class_name.find(i);
454 if (p != class_name.end())
455 return p->second.c_str();
456 return 0;
457 }
458 int get_class_id(const string& name) const {
459 auto p = class_rname.find(name);
460 if (p != class_rname.end())
461 return p->second;
462 else
463 return -EINVAL;
464 }
465 int remove_class_name(const string& name) {
466 auto p = class_rname.find(name);
467 if (p == class_rname.end())
468 return -ENOENT;
469 int class_id = p->second;
470 auto q = class_name.find(class_id);
471 if (q == class_name.end())
472 return -ENOENT;
473 class_rname.erase(name);
474 class_name.erase(class_id);
475 return 0;
476 }
477
478 int32_t _alloc_class_id() const;
479
480 int get_or_create_class_id(const string& name) {
481 int c = get_class_id(name);
482 if (c < 0) {
483 int i = _alloc_class_id();
484 class_name[i] = name;
485 class_rname[name] = i;
486 return i;
487 } else {
488 return c;
489 }
490 }
491
492 const char *get_item_class(int t) const {
493 std::map<int,int>::const_iterator p = class_map.find(t);
494 if (p == class_map.end())
495 return 0;
496 return get_class_name(p->second);
497 }
498 int set_item_class(int i, const string& name) {
499 if (!is_valid_crush_name(name))
500 return -EINVAL;
501 class_map[i] = get_or_create_class_id(name);
502 return 0;
503 }
504 int set_item_class(int i, int c) {
505 class_map[i] = c;
506 return c;
507 }
508 void get_devices_by_class(const string &name, set<int> *devices) const {
509 assert(devices);
510 devices->clear();
511 if (!class_exists(name)) {
512 return;
513 }
514 auto cid = get_class_id(name);
515 for (auto& p : class_map) {
516 if (p.first >= 0 && p.second == cid) {
517 devices->insert(p.first);
518 }
519 }
520 }
521 void class_remove_item(int i) {
522 auto it = class_map.find(i);
523 if (it == class_map.end()) {
524 return;
525 }
526 class_map.erase(it);
527 }
528 int can_rename_item(const string& srcname,
529 const string& dstname,
530 ostream *ss) const;
531 int rename_item(const string& srcname,
532 const string& dstname,
533 ostream *ss);
534 int can_rename_bucket(const string& srcname,
535 const string& dstname,
536 ostream *ss) const;
537 int rename_bucket(const string& srcname,
538 const string& dstname,
539 ostream *ss);
540
541 // rule names
542 bool rule_exists(string name) const {
543 build_rmaps();
544 return rule_name_rmap.count(name);
545 }
546 int get_rule_id(string name) const {
547 build_rmaps();
548 if (rule_name_rmap.count(name))
549 return rule_name_rmap[name];
550 return -ENOENT;
551 }
552 const char *get_rule_name(int t) const {
553 std::map<int,string>::const_iterator p = rule_name_map.find(t);
554 if (p != rule_name_map.end())
555 return p->second.c_str();
556 return 0;
557 }
558 void set_rule_name(int i, const string& name) {
559 rule_name_map[i] = name;
560 if (have_rmaps)
561 rule_name_rmap[name] = i;
562 }
563 bool is_shadow_item(int id) const {
564 const char *name = get_item_name(id);
565 return name && !is_valid_crush_name(name);
566 }
567
568
569 /**
570 * find tree nodes referenced by rules by a 'take' command
571 *
572 * Note that these may not be parentless roots.
573 */
574 void find_takes(set<int>& roots) const;
575
576 /**
577 * find tree roots
578 *
579 * These are parentless nodes in the map.
580 */
581 void find_roots(set<int>& roots) const;
582
583
584 /**
585 * find tree roots that contain shadow (device class) items only
586 */
587 void find_shadow_roots(set<int>& roots) const {
588 set<int> all;
589 find_roots(all);
590 for (auto& p: all) {
591 if (is_shadow_item(p)) {
592 roots.insert(p);
593 }
594 }
595 }
596
597 /**
598 * find tree roots that are not shadow (device class) items
599 *
600 * These are parentless nodes in the map that are not shadow
601 * items for device classes.
602 */
603 void find_nonshadow_roots(set<int>& roots) const {
604 set<int> all;
605 find_roots(all);
606 for (auto& p: all) {
607 if (!is_shadow_item(p)) {
608 roots.insert(p);
609 }
610 }
611 }
612
613 /**
614 * see if an item is contained within a subtree
615 *
616 * @param root haystack
617 * @param item needle
618 * @return true if the item is located beneath the given node
619 */
620 bool subtree_contains(int root, int item) const;
621
622 private:
623 /**
624 * search for an item in any bucket
625 *
626 * @param i item
627 * @return true if present
628 */
629 bool _search_item_exists(int i) const;
630 public:
631
632 /**
633 * see if item is located where we think it is
634 *
635 * This verifies that the given item is located at a particular
636 * location in the hierarchy. However, that check is imprecise; we
637 * are actually verifying that the most specific location key/value
638 * is correct. For example, if loc specifies that rack=foo and
639 * host=bar, it will verify that host=bar is correct; any placement
640 * above that level in the hierarchy is ignored. This matches the
641 * semantics for insert_item().
642 *
643 * @param cct cct
644 * @param item item id
645 * @param loc location to check (map of type to bucket names)
646 * @param weight optional pointer to weight of item at that location
647 * @return true if item is at specified location
648 */
649 bool check_item_loc(CephContext *cct, int item, const map<string,string>& loc, int *iweight);
650 bool check_item_loc(CephContext *cct, int item, const map<string,string>& loc, float *weight) {
651 int iweight;
652 bool ret = check_item_loc(cct, item, loc, &iweight);
653 if (weight)
654 *weight = (float)iweight / (float)0x10000;
655 return ret;
656 }
657
658
659 /**
660 * returns the (type, name) of the parent bucket of id
661 *
662 * FIXME: ambiguous for items that occur multiple times in the map
663 */
664 pair<string,string> get_immediate_parent(int id, int *ret = NULL);
665
666 int get_immediate_parent_id(int id, int *parent) const;
667
668 /**
669 * return ancestor of the given type, or 0 if none
670 * (parent is always a bucket and thus <0)
671 */
672 int get_parent_of_type(int id, int type) const;
673
674 /**
675 * get the fully qualified location of a device by successively finding
676 * parents beginning at ID and ending at highest type number specified in
677 * the CRUSH map which assumes that if device foo is under device bar, the
678 * type_id of foo < bar where type_id is the integer specified in the CRUSH map
679 *
680 * returns the location in the form of (type=foo) where type is a type of bucket
681 * specified in the CRUSH map and foo is a name specified in the CRUSH map
682 */
683 map<string, string> get_full_location(int id);
684
685 /*
686 * identical to get_full_location(int id) although it returns the type/name
687 * pairs in the order they occur in the hierarchy.
688 *
689 * returns -ENOENT if id is not found.
690 */
691 int get_full_location_ordered(int id, vector<pair<string, string> >& path);
692
693 /*
694 * identical to get_full_location_ordered(int id, vector<pair<string, string> >& path),
695 * although it returns a concatenated string with the type/name pairs in descending
696 * hierarchical order with format key1=val1,key2=val2.
697 *
698 * returns the location in descending hierarchy as a string.
699 */
700 string get_full_location_ordered_string(int id);
701
702 /**
703 * returns (type_id, type) of all parent buckets between id and
704 * default, can be used to check for anomolous CRUSH maps
705 */
706 map<int, string> get_parent_hierarchy(int id);
707
708 /**
709 * enumerate immediate children of given node
710 *
711 * @param id parent bucket or device id
712 * @return number of items, or error
713 */
714 int get_children(int id, list<int> *children);
715
716 /**
717 * enumerate leaves(devices) of given node
718 *
719 * @param name parent bucket name
720 * @return 0 on success or a negative errno on error.
721 */
722 int get_leaves(const string &name, set<int> *leaves);
723 int _get_leaves(int id, list<int> *leaves); // worker
724
725 /**
726 * insert an item into the map at a specific position
727 *
728 * Add an item as a specific location of the hierarchy.
729 * Specifically, we look for the most specific location constraint
730 * for which a bucket already exists, and then create intervening
731 * buckets beneath that in order to place the item.
732 *
733 * Note that any location specifiers *above* the most specific match
734 * are ignored. For example, if we specify that osd.12 goes in
735 * host=foo, rack=bar, and row=baz, and rack=bar is the most
736 * specific match, we will create host=foo beneath that point and
737 * put osd.12 inside it. However, we will not verify that rack=bar
738 * is beneath row=baz or move it.
739 *
740 * In short, we will build out a hierarchy, and move leaves around,
741 * but not adjust the hierarchy's internal structure. Yet.
742 *
743 * If the item is already present in the map, we will return EEXIST.
744 * If the location key/value pairs are nonsensical
745 * (rack=nameofdevice), or location specifies that do not attach us
746 * to any existing part of the hierarchy, we will return EINVAL.
747 *
748 * @param cct cct
749 * @param id item id
750 * @param weight item weight
751 * @param name item name
752 * @param loc location (map of type to bucket names)
753 * @return 0 for success, negative on error
754 */
755 int insert_item(CephContext *cct, int id, float weight, string name, const map<string,string>& loc);
756
757 /**
758 * move a bucket in the hierarchy to the given location
759 *
760 * This has the same location and ancestor creation behavior as
761 * insert_item(), but will relocate the specified existing bucket.
762 *
763 * @param cct cct
764 * @param id bucket id
765 * @param loc location (map of type to bucket names)
766 * @return 0 for success, negative on error
767 */
768 int move_bucket(CephContext *cct, int id, const map<string,string>& loc);
769
770 /**
771 * swap bucket contents of two buckets without touching bucket ids
772 *
773 * @param cct cct
774 * @param src bucket a
775 * @param dst bucket b
776 * @return 0 for success, negative on error
777 */
778 int swap_bucket(CephContext *cct, int src, int dst);
779
780 /**
781 * add a link to an existing bucket in the hierarchy to the new location
782 *
783 * This has the same location and ancestor creation behavior as
784 * insert_item(), but will add a new link to the specified existing
785 * bucket.
786 *
787 * @param cct cct
788 * @param id bucket id
789 * @param loc location (map of type to bucket names)
790 * @return 0 for success, negative on error
791 */
792 int link_bucket(CephContext *cct, int id, const map<string,string>& loc);
793
794 /**
795 * add or update an item's position in the map
796 *
797 * This is analogous to insert_item, except we will move an item if
798 * it is already present.
799 *
800 * @param cct cct
801 * @param id item id
802 * @param weight item weight
803 * @param name item name
804 * @param loc location (map of type to bucket names)
805 * @return 0 for no change, 1 for successful change, negative on error
806 */
807 int update_item(CephContext *cct, int id, float weight, string name, const map<string,string>& loc);
808
809 /**
810 * create or move an item, but do not adjust its weight if it already exists
811 *
812 * @param cct cct
813 * @param item item id
814 * @param weight initial item weight (if we need to create it)
815 * @param name item name
816 * @param loc location (map of type to bucket names)
817 * @return 0 for no change, 1 for successful change, negative on error
818 */
819 int create_or_move_item(CephContext *cct, int item, float weight, string name,
820 const map<string,string>& loc);
821
822 /**
823 * remove all instances of an item from the map
824 *
825 * @param cct cct
826 * @param id item id to remove
827 * @param unlink_only unlink but do not remove bucket (useful if multiple links or not empty)
828 * @return 0 on success, negative on error
829 */
830 int remove_item(CephContext *cct, int id, bool unlink_only);
831
832 /**
833 * recursively remove buckets starting at item and stop removing
834 * when a bucket is in use.
835 *
836 * @param item id to remove
837 * @param unused true if only unused items should be removed
838 * @return 0 on success, negative on error
839 */
840 int remove_root(int item, bool unused);
841
842 /**
843 * remove all instances of an item nested beneath a certain point from the map
844 *
845 * @param cct cct
846 * @param id item id to remove
847 * @param ancestor ancestor item id under which to search for id
848 * @param unlink_only unlink but do not remove bucket (useful if bucket has multiple links or is not empty)
849 * @return 0 on success, negative on error
850 */
851 private:
852 bool _maybe_remove_last_instance(CephContext *cct, int id, bool unlink_only);
853 int _remove_item_under(CephContext *cct, int id, int ancestor, bool unlink_only);
854 bool _bucket_is_in_use(int id);
855 public:
856 int remove_item_under(CephContext *cct, int id, int ancestor, bool unlink_only);
857
858 /**
859 * calculate the locality/distance from a given id to a crush location map
860 *
861 * Specifically, we look for the lowest-valued type for which the
862 * location of id matches that described in loc.
863 *
864 * @param cct cct
865 * @param id the existing id in the map
866 * @param loc a set of key=value pairs describing a location in the hierarchy
867 */
868 int get_common_ancestor_distance(CephContext *cct, int id,
869 const std::multimap<string,string>& loc);
870
871 /**
872 * parse a set of key/value pairs out of a string vector
873 *
874 * These are used to describe a location in the CRUSH hierarchy.
875 *
876 * @param args list of strings (each key= or key=value)
877 * @param ploc pointer to a resulting location map or multimap
878 */
879 static int parse_loc_map(const std::vector<string>& args,
880 std::map<string,string> *ploc);
881 static int parse_loc_multimap(const std::vector<string>& args,
882 std::multimap<string,string> *ploc);
883
884 /**
885 * get an item's weight
886 *
887 * Will return the weight for the first instance it finds.
888 *
889 * @param id item id to check
890 * @return weight of item
891 */
892 int get_item_weight(int id) const;
893 float get_item_weightf(int id) const {
894 return (float)get_item_weight(id) / (float)0x10000;
895 }
896 int get_item_weight_in_loc(int id, const map<string,string> &loc);
897 float get_item_weightf_in_loc(int id, const map<string,string> &loc) {
898 return (float)get_item_weight_in_loc(id, loc) / (float)0x10000;
899 }
900
901 int validate_weightf(float weight) {
902 uint64_t iweight = weight * 0x10000;
903 if (iweight > std::numeric_limits<int>::max()) {
904 return -EOVERFLOW;
905 }
906 return 0;
907 }
908 int adjust_item_weight(CephContext *cct, int id, int weight);
909 int adjust_item_weightf(CephContext *cct, int id, float weight) {
910 int r = validate_weightf(weight);
911 if (r < 0) {
912 return r;
913 }
914 return adjust_item_weight(cct, id, (int)(weight * (float)0x10000));
915 }
916 int adjust_item_weight_in_loc(CephContext *cct, int id, int weight, const map<string,string>& loc);
917 int adjust_item_weightf_in_loc(CephContext *cct, int id, float weight, const map<string,string>& loc) {
918 int r = validate_weightf(weight);
919 if (r < 0) {
920 return r;
921 }
922 return adjust_item_weight_in_loc(cct, id, (int)(weight * (float)0x10000), loc);
923 }
924 void reweight(CephContext *cct);
925
926 int adjust_subtree_weight(CephContext *cct, int id, int weight);
927 int adjust_subtree_weightf(CephContext *cct, int id, float weight) {
928 int r = validate_weightf(weight);
929 if (r < 0) {
930 return r;
931 }
932 return adjust_subtree_weight(cct, id, (int)(weight * (float)0x10000));
933 }
934
935 /// check if item id is present in the map hierarchy
936 bool check_item_present(int id) const;
937
938
939 /*** devices ***/
940 int get_max_devices() const {
941 if (!crush) return 0;
942 return crush->max_devices;
943 }
944
945
946 /*** rules ***/
947 private:
948 crush_rule *get_rule(unsigned ruleno) const {
949 if (!crush) return (crush_rule *)(-ENOENT);
950 if (ruleno >= crush->max_rules)
951 return 0;
952 return crush->rules[ruleno];
953 }
954 crush_rule_step *get_rule_step(unsigned ruleno, unsigned step) const {
955 crush_rule *n = get_rule(ruleno);
956 if (IS_ERR(n)) return (crush_rule_step *)(-EINVAL);
957 if (step >= n->len) return (crush_rule_step *)(-EINVAL);
958 return &n->steps[step];
959 }
960
961 public:
962 /* accessors */
963 int get_max_rules() const {
964 if (!crush) return 0;
965 return crush->max_rules;
966 }
967 bool rule_exists(unsigned ruleno) const {
968 if (!crush) return false;
969 if (ruleno < crush->max_rules &&
970 crush->rules[ruleno] != NULL)
971 return true;
972 return false;
973 }
974 int get_rule_len(unsigned ruleno) const {
975 crush_rule *r = get_rule(ruleno);
976 if (IS_ERR(r)) return PTR_ERR(r);
977 return r->len;
978 }
979 int get_rule_mask_ruleset(unsigned ruleno) const {
980 crush_rule *r = get_rule(ruleno);
981 if (IS_ERR(r)) return -1;
982 return r->mask.ruleset;
983 }
984 int get_rule_mask_type(unsigned ruleno) const {
985 crush_rule *r = get_rule(ruleno);
986 if (IS_ERR(r)) return -1;
987 return r->mask.type;
988 }
989 int get_rule_mask_min_size(unsigned ruleno) const {
990 crush_rule *r = get_rule(ruleno);
991 if (IS_ERR(r)) return -1;
992 return r->mask.min_size;
993 }
994 int get_rule_mask_max_size(unsigned ruleno) const {
995 crush_rule *r = get_rule(ruleno);
996 if (IS_ERR(r)) return -1;
997 return r->mask.max_size;
998 }
999 int get_rule_op(unsigned ruleno, unsigned step) const {
1000 crush_rule_step *s = get_rule_step(ruleno, step);
1001 if (IS_ERR(s)) return PTR_ERR(s);
1002 return s->op;
1003 }
1004 int get_rule_arg1(unsigned ruleno, unsigned step) const {
1005 crush_rule_step *s = get_rule_step(ruleno, step);
1006 if (IS_ERR(s)) return PTR_ERR(s);
1007 return s->arg1;
1008 }
1009 int get_rule_arg2(unsigned ruleno, unsigned step) const {
1010 crush_rule_step *s = get_rule_step(ruleno, step);
1011 if (IS_ERR(s)) return PTR_ERR(s);
1012 return s->arg2;
1013 }
1014
1015 /**
1016 * calculate a map of osds to weights for a given rule
1017 *
1018 * Generate a map of which OSDs get how much relative weight for a
1019 * given rule.
1020 *
1021 * @param ruleno [in] rule id
1022 * @param pmap [out] map of osd to weight
1023 * @return 0 for success, or negative error code
1024 */
1025 int get_rule_weight_osd_map(unsigned ruleno, map<int,float> *pmap);
1026
1027 /* modifiers */
1028
1029 int add_rule(int ruleno, int len, int type, int minsize, int maxsize) {
1030 if (!crush) return -ENOENT;
1031 crush_rule *n = crush_make_rule(len, ruleno, type, minsize, maxsize);
1032 assert(n);
1033 ruleno = crush_add_rule(crush, n, ruleno);
1034 return ruleno;
1035 }
1036 int set_rule_mask_max_size(unsigned ruleno, int max_size) {
1037 crush_rule *r = get_rule(ruleno);
1038 if (IS_ERR(r)) return -1;
1039 return r->mask.max_size = max_size;
1040 }
1041 int set_rule_step(unsigned ruleno, unsigned step, int op, int arg1, int arg2) {
1042 if (!crush) return -ENOENT;
1043 crush_rule *n = get_rule(ruleno);
1044 if (!n) return -1;
1045 crush_rule_set_step(n, step, op, arg1, arg2);
1046 return 0;
1047 }
1048 int set_rule_step_take(unsigned ruleno, unsigned step, int val) {
1049 return set_rule_step(ruleno, step, CRUSH_RULE_TAKE, val, 0);
1050 }
1051 int set_rule_step_set_choose_tries(unsigned ruleno, unsigned step, int val) {
1052 return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_TRIES, val, 0);
1053 }
1054 int set_rule_step_set_choose_local_tries(unsigned ruleno, unsigned step, int val) {
1055 return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES, val, 0);
1056 }
1057 int set_rule_step_set_choose_local_fallback_tries(unsigned ruleno, unsigned step, int val) {
1058 return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES, val, 0);
1059 }
1060 int set_rule_step_set_chooseleaf_tries(unsigned ruleno, unsigned step, int val) {
1061 return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_TRIES, val, 0);
1062 }
1063 int set_rule_step_set_chooseleaf_vary_r(unsigned ruleno, unsigned step, int val) {
1064 return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_VARY_R, val, 0);
1065 }
1066 int set_rule_step_set_chooseleaf_stable(unsigned ruleno, unsigned step, int val) {
1067 return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_STABLE, val, 0);
1068 }
1069 int set_rule_step_choose_firstn(unsigned ruleno, unsigned step, int val, int type) {
1070 return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSE_FIRSTN, val, type);
1071 }
1072 int set_rule_step_choose_indep(unsigned ruleno, unsigned step, int val, int type) {
1073 return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSE_INDEP, val, type);
1074 }
1075 int set_rule_step_choose_leaf_firstn(unsigned ruleno, unsigned step, int val, int type) {
1076 return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSELEAF_FIRSTN, val, type);
1077 }
1078 int set_rule_step_choose_leaf_indep(unsigned ruleno, unsigned step, int val, int type) {
1079 return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSELEAF_INDEP, val, type);
1080 }
1081 int set_rule_step_emit(unsigned ruleno, unsigned step) {
1082 return set_rule_step(ruleno, step, CRUSH_RULE_EMIT, 0, 0);
1083 }
1084
1085 int add_simple_rule(
1086 string name, string root_name, string failure_domain_type,
1087 string device_class,
1088 string mode, int rule_type, ostream *err = 0);
1089
1090 /**
1091 * @param rno rule[set] id to use, -1 to pick the lowest available
1092 */
1093 int add_simple_rule_at(
1094 string name, string root_name,
1095 string failure_domain_type, string device_class, string mode,
1096 int rule_type, int rno, ostream *err = 0);
1097
1098 int remove_rule(int ruleno);
1099
1100
1101 /** buckets **/
1102 const crush_bucket *get_bucket(int id) const {
1103 if (!crush)
1104 return (crush_bucket *)(-EINVAL);
1105 unsigned int pos = (unsigned int)(-1 - id);
1106 unsigned int max_buckets = crush->max_buckets;
1107 if (pos >= max_buckets)
1108 return (crush_bucket *)(-ENOENT);
1109 crush_bucket *ret = crush->buckets[pos];
1110 if (ret == NULL)
1111 return (crush_bucket *)(-ENOENT);
1112 return ret;
1113 }
1114 private:
1115 crush_bucket *get_bucket(int id) {
1116 if (!crush)
1117 return (crush_bucket *)(-EINVAL);
1118 unsigned int pos = (unsigned int)(-1 - id);
1119 unsigned int max_buckets = crush->max_buckets;
1120 if (pos >= max_buckets)
1121 return (crush_bucket *)(-ENOENT);
1122 crush_bucket *ret = crush->buckets[pos];
1123 if (ret == NULL)
1124 return (crush_bucket *)(-ENOENT);
1125 return ret;
1126 }
1127 /**
1128 * detach a bucket from its parent and adjust the parent weight
1129 *
1130 * returns the weight of the detached bucket
1131 **/
1132 int detach_bucket(CephContext *cct, int item);
1133
1134 public:
1135 int get_max_buckets() const {
1136 if (!crush) return -EINVAL;
1137 return crush->max_buckets;
1138 }
1139 int get_next_bucket_id() const {
1140 if (!crush) return -EINVAL;
1141 return crush_get_next_bucket_id(crush);
1142 }
1143 bool bucket_exists(int id) const {
1144 const crush_bucket *b = get_bucket(id);
1145 if (IS_ERR(b))
1146 return false;
1147 return true;
1148 }
1149 int get_bucket_weight(int id) const {
1150 const crush_bucket *b = get_bucket(id);
1151 if (IS_ERR(b)) return PTR_ERR(b);
1152 return b->weight;
1153 }
1154 float get_bucket_weightf(int id) const {
1155 const crush_bucket *b = get_bucket(id);
1156 if (IS_ERR(b)) return 0;
1157 return b->weight / (float)0x10000;
1158 }
1159 int get_bucket_type(int id) const {
1160 const crush_bucket *b = get_bucket(id);
1161 if (IS_ERR(b)) return PTR_ERR(b);
1162 return b->type;
1163 }
1164 int get_bucket_alg(int id) const {
1165 const crush_bucket *b = get_bucket(id);
1166 if (IS_ERR(b)) return PTR_ERR(b);
1167 return b->alg;
1168 }
1169 int get_bucket_hash(int id) const {
1170 const crush_bucket *b = get_bucket(id);
1171 if (IS_ERR(b)) return PTR_ERR(b);
1172 return b->hash;
1173 }
1174 int get_bucket_size(int id) const {
1175 const crush_bucket *b = get_bucket(id);
1176 if (IS_ERR(b)) return PTR_ERR(b);
1177 return b->size;
1178 }
1179 int get_bucket_item(int id, int pos) const {
1180 const crush_bucket *b = get_bucket(id);
1181 if (IS_ERR(b)) return PTR_ERR(b);
1182 if ((__u32)pos >= b->size)
1183 return PTR_ERR(b);
1184 return b->items[pos];
1185 }
1186 int get_bucket_item_weight(int id, int pos) const {
1187 const crush_bucket *b = get_bucket(id);
1188 if (IS_ERR(b)) return PTR_ERR(b);
1189 return crush_get_bucket_item_weight(b, pos);
1190 }
1191 float get_bucket_item_weightf(int id, int pos) const {
1192 const crush_bucket *b = get_bucket(id);
1193 if (IS_ERR(b)) return 0;
1194 return (float)crush_get_bucket_item_weight(b, pos) / (float)0x10000;
1195 }
1196
1197 /* modifiers */
1198 int add_bucket(int bucketno, int alg, int hash, int type, int size,
1199 int *items, int *weights, int *idout);
1200 int bucket_add_item(crush_bucket *bucket, int item, int weight);
1201 int bucket_remove_item(struct crush_bucket *bucket, int item);
1202 int bucket_adjust_item_weight(CephContext *cct, struct crush_bucket *bucket, int item, int weight);
1203
1204 void finalize() {
1205 assert(crush);
1206 crush_finalize(crush);
1207 have_uniform_rules = !has_legacy_rulesets();
1208 }
1209
1210 int update_device_class(int id, const string& class_name, const string& name, ostream *ss);
1211 int remove_device_class(CephContext *cct, int id, ostream *ss);
1212 int device_class_clone(
1213 int original, int device_class,
1214 const std::map<int32_t, map<int32_t, int32_t>>& old_class_bucket,
1215 const std::set<int32_t>& used_ids,
1216 int *clone);
1217 int populate_classes(
1218 const std::map<int32_t, map<int32_t, int32_t>>& old_class_bucket);
1219 bool _class_is_dead(int class_id);
1220 void cleanup_dead_classes();
1221 int rebuild_roots_with_classes();
1222 /* remove unused roots generated for class devices */
1223 int trim_roots_with_class(bool unused);
1224
1225 void start_choose_profile() {
1226 free(crush->choose_tries);
1227 /*
1228 * the original choose_total_tries value was off by one (it
1229 * counted "retries" and not "tries"). add one to alloc.
1230 */
1231 crush->choose_tries = (__u32 *)calloc(sizeof(*crush->choose_tries),
1232 (crush->choose_total_tries + 1));
1233 memset(crush->choose_tries, 0,
1234 sizeof(*crush->choose_tries) * (crush->choose_total_tries + 1));
1235 }
1236 void stop_choose_profile() {
1237 free(crush->choose_tries);
1238 crush->choose_tries = 0;
1239 }
1240
1241 int get_choose_profile(__u32 **vec) {
1242 if (crush->choose_tries) {
1243 *vec = crush->choose_tries;
1244 return crush->choose_total_tries;
1245 }
1246 return 0;
1247 }
1248
1249
1250 void set_max_devices(int m) {
1251 crush->max_devices = m;
1252 }
1253
1254 int find_rule(int ruleset, int type, int size) const {
1255 if (!crush) return -1;
1256 if (!have_uniform_rules) {
1257 return crush_find_rule(crush, ruleset, type, size);
1258 } else {
1259 if (ruleset < (int)crush->max_rules &&
1260 crush->rules[ruleset])
1261 return ruleset;
1262 return -1;
1263 }
1264 }
1265
1266 bool ruleset_exists(const int ruleset) const {
1267 for (size_t i = 0; i < crush->max_rules; ++i) {
1268 if (rule_exists(i) && crush->rules[i]->mask.ruleset == ruleset) {
1269 return true;
1270 }
1271 }
1272
1273 return false;
1274 }
1275
1276 /**
1277 * Return the lowest numbered ruleset of type `type`
1278 *
1279 * @returns a ruleset ID, or -1 if no matching rulesets found.
1280 */
1281 int find_first_ruleset(int type) const {
1282 int result = -1;
1283
1284 for (size_t i = 0; i < crush->max_rules; ++i) {
1285 if (crush->rules[i]
1286 && crush->rules[i]->mask.type == type
1287 && (crush->rules[i]->mask.ruleset < result || result == -1)) {
1288 result = crush->rules[i]->mask.ruleset;
1289 }
1290 }
1291
1292 return result;
1293 }
1294
1295 bool have_choose_args(int64_t choose_args_index) const {
1296 return choose_args.count(choose_args_index);
1297 }
1298
1299 crush_choose_arg_map choose_args_get_with_fallback(
1300 int64_t choose_args_index) const {
1301 auto i = choose_args.find(choose_args_index);
1302 if (i == choose_args.end()) {
1303 i = choose_args.find(DEFAULT_CHOOSE_ARGS);
1304 }
1305 if (i == choose_args.end()) {
1306 crush_choose_arg_map arg_map;
1307 arg_map.args = NULL;
1308 arg_map.size = 0;
1309 return arg_map;
1310 } else {
1311 return i->second;
1312 }
1313 }
1314 crush_choose_arg_map choose_args_get(int64_t choose_args_index) const {
1315 auto i = choose_args.find(choose_args_index);
1316 if (i == choose_args.end()) {
1317 crush_choose_arg_map arg_map;
1318 arg_map.args = NULL;
1319 arg_map.size = 0;
1320 return arg_map;
1321 } else {
1322 return i->second;
1323 }
1324 }
1325
1326 void destroy_choose_args(crush_choose_arg_map arg_map) {
1327 for (__u32 i = 0; i < arg_map.size; i++) {
1328 crush_choose_arg *arg = &arg_map.args[i];
1329 for (__u32 j = 0; j < arg->weight_set_size; j++) {
1330 crush_weight_set *weight_set = &arg->weight_set[j];
1331 free(weight_set->weights);
1332 }
1333 if (arg->weight_set)
1334 free(arg->weight_set);
1335 if (arg->ids)
1336 free(arg->ids);
1337 }
1338 free(arg_map.args);
1339 }
1340
1341 void create_choose_args(int64_t id, int positions) {
1342 if (choose_args.count(id))
1343 return;
1344 assert(positions);
1345 auto &cmap = choose_args[id];
1346 cmap.args = (crush_choose_arg*)calloc(sizeof(crush_choose_arg),
1347 crush->max_buckets);
1348 cmap.size = crush->max_buckets;
1349 for (int bidx=0; bidx < crush->max_buckets; ++bidx) {
1350 crush_bucket *b = crush->buckets[bidx];
1351 auto &carg = cmap.args[bidx];
1352 carg.ids = NULL;
1353 carg.ids_size = 0;
1354 if (b && b->alg == CRUSH_BUCKET_STRAW2) {
1355 crush_bucket_straw2 *sb = (crush_bucket_straw2*)b;
1356 carg.weight_set_size = positions;
1357 carg.weight_set = (crush_weight_set*)calloc(sizeof(crush_weight_set),
1358 carg.weight_set_size);
1359 // initialize with canonical weights
1360 for (int pos = 0; pos < positions; ++pos) {
1361 carg.weight_set[pos].size = b->size;
1362 carg.weight_set[pos].weights = (__u32*)calloc(4, b->size);
1363 for (unsigned i = 0; i < b->size; ++i) {
1364 carg.weight_set[pos].weights[i] = sb->item_weights[i];
1365 }
1366 }
1367 } else {
1368 carg.weight_set = NULL;
1369 carg.weight_set_size = 0;
1370 }
1371 }
1372 }
1373
1374 void rm_choose_args(int64_t id) {
1375 auto p = choose_args.find(id);
1376 if (p != choose_args.end()) {
1377 destroy_choose_args(p->second);
1378 choose_args.erase(p);
1379 }
1380 }
1381
1382 void choose_args_clear() {
1383 for (auto w : choose_args)
1384 destroy_choose_args(w.second);
1385 choose_args.clear();
1386 }
1387
1388 // adjust choose_args_map weight, preserving the hierarchical summation
1389 // property. used by callers optimizing layouts by tweaking weights.
1390 int _choose_args_adjust_item_weight_in_bucket(
1391 CephContext *cct,
1392 crush_choose_arg_map cmap,
1393 int bucketid,
1394 int id,
1395 const vector<int>& weight,
1396 ostream *ss);
1397 int choose_args_adjust_item_weight(
1398 CephContext *cct,
1399 crush_choose_arg_map cmap,
1400 int id, const vector<int>& weight,
1401 ostream *ss);
1402 int choose_args_adjust_item_weightf(
1403 CephContext *cct,
1404 crush_choose_arg_map cmap,
1405 int id, const vector<double>& weightf,
1406 ostream *ss) {
1407 vector<int> weight(weightf.size());
1408 for (unsigned i = 0; i < weightf.size(); ++i) {
1409 weight[i] = (int)(weightf[i] * (float)0x10000);
1410 }
1411 return choose_args_adjust_item_weight(cct, cmap, id, weight, ss);
1412 }
1413
1414 int get_choose_args_positions(crush_choose_arg_map cmap) {
1415 // infer positions from other buckets
1416 for (unsigned j = 0; j < cmap.size; ++j) {
1417 if (cmap.args[j].weight_set_size) {
1418 return cmap.args[j].weight_set_size;
1419 }
1420 }
1421 return 1;
1422 }
1423
1424 template<typename WeightVector>
1425 void do_rule(int rule, int x, vector<int>& out, int maxout,
1426 const WeightVector& weight,
1427 uint64_t choose_args_index) const {
1428 int rawout[maxout];
1429 char work[crush_work_size(crush, maxout)];
1430 crush_init_workspace(crush, work);
1431 crush_choose_arg_map arg_map = choose_args_get_with_fallback(
1432 choose_args_index);
1433 int numrep = crush_do_rule(crush, rule, x, rawout, maxout, &weight[0],
1434 weight.size(), work, arg_map.args);
1435 if (numrep < 0)
1436 numrep = 0;
1437 out.resize(numrep);
1438 for (int i=0; i<numrep; i++)
1439 out[i] = rawout[i];
1440 }
1441
1442 int _choose_type_stack(
1443 CephContext *cct,
1444 const vector<pair<int,int>>& stack,
1445 const set<int>& overfull,
1446 const vector<int>& underfull,
1447 const vector<int>& orig,
1448 vector<int>::const_iterator& i,
1449 set<int>& used,
1450 vector<int> *pw) const;
1451
1452 int try_remap_rule(
1453 CephContext *cct,
1454 int rule,
1455 int maxout,
1456 const set<int>& overfull,
1457 const vector<int>& underfull,
1458 const vector<int>& orig,
1459 vector<int> *out) const;
1460
1461 bool check_crush_rule(int ruleset, int type, int size, ostream& ss) {
1462 assert(crush);
1463
1464 __u32 i;
1465 for (i = 0; i < crush->max_rules; i++) {
1466 if (crush->rules[i] &&
1467 crush->rules[i]->mask.ruleset == ruleset &&
1468 crush->rules[i]->mask.type == type) {
1469
1470 if (crush->rules[i]->mask.min_size <= size &&
1471 crush->rules[i]->mask.max_size >= size) {
1472 return true;
1473 } else if (size < crush->rules[i]->mask.min_size) {
1474 ss << "pool size is smaller than the crush rule min size";
1475 return false;
1476 } else {
1477 ss << "pool size is bigger than the crush rule max size";
1478 return false;
1479 }
1480 }
1481 }
1482
1483 return false;
1484 }
1485
1486 void encode(bufferlist &bl, uint64_t features) const;
1487 void decode(bufferlist::iterator &blp);
1488 void decode_crush_bucket(crush_bucket** bptr, bufferlist::iterator &blp);
1489 void dump(Formatter *f) const;
1490 void dump_rules(Formatter *f) const;
1491 void dump_rule(int ruleset, Formatter *f) const;
1492 void dump_tunables(Formatter *f) const;
1493 void dump_choose_args(Formatter *f) const;
1494 void list_rules(Formatter *f) const;
1495 void list_rules(ostream *ss) const;
1496 void dump_tree(ostream *out,
1497 Formatter *f,
1498 const CrushTreeDumper::name_map_t& ws,
1499 bool show_shadow = false) const;
1500 void dump_tree(ostream *out, Formatter *f) {
1501 dump_tree(out, f, CrushTreeDumper::name_map_t());
1502 }
1503 void dump_tree(Formatter *f,
1504 const CrushTreeDumper::name_map_t& ws) const;
1505 static void generate_test_instances(list<CrushWrapper*>& o);
1506
1507 int get_osd_pool_default_crush_replicated_ruleset(CephContext *cct);
1508
1509 static bool is_valid_crush_name(const string& s);
1510 static bool is_valid_crush_loc(CephContext *cct,
1511 const map<string,string>& loc);
1512 };
1513 WRITE_CLASS_ENCODER_FEATURES(CrushWrapper)
1514
1515 #endif