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1 // Copyright 2006 Google Inc.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15
16 // Known Issues:
17 //
18 // * Patterns only support repeat.
19 // * Radial gradient are not implemented. The VML version of these look very
20 // different from the canvas one.
21 // * Clipping paths are not implemented.
22 // * Coordsize. The width and height attribute have higher priority than the
23 // width and height style values which isn't correct.
24 // * Painting mode isn't implemented.
25 // * Canvas width/height should is using content-box by default. IE in
26 // Quirks mode will draw the canvas using border-box. Either change your
27 // doctype to HTML5
28 // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29 // or use Box Sizing Behavior from WebFX
30 // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31 // * Non uniform scaling does not correctly scale strokes.
32 // * Filling very large shapes (above 5000 points) is buggy.
33 // * Optimize. There is always room for speed improvements.
34
35 // Only add this code if we do not already have a canvas implementation
36 if (!document.createElement('canvas').getContext) {
37
38 (function() {
39
40 // alias some functions to make (compiled) code shorter
41 var m = Math;
42 var mr = m.round;
43 var ms = m.sin;
44 var mc = m.cos;
45 var abs = m.abs;
46 var sqrt = m.sqrt;
47
48 // this is used for sub pixel precision
49 var Z = 10;
50 var Z2 = Z / 2;
51
52 var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
53
54 /**
55 * This funtion is assigned to the <canvas> elements as element.getContext().
56 * @this {HTMLElement}
57 * @return {CanvasRenderingContext2D_}
58 */
59 function getContext() {
60 return this.context_ ||
61 (this.context_ = new CanvasRenderingContext2D_(this));
62 }
63
64 var slice = Array.prototype.slice;
65
66 /**
67 * Binds a function to an object. The returned function will always use the
68 * passed in {@code obj} as {@code this}.
69 *
70 * Example:
71 *
72 * g = bind(f, obj, a, b)
73 * g(c, d) // will do f.call(obj, a, b, c, d)
74 *
75 * @param {Function} f The function to bind the object to
76 * @param {Object} obj The object that should act as this when the function
77 * is called
78 * @param {*} var_args Rest arguments that will be used as the initial
79 * arguments when the function is called
80 * @return {Function} A new function that has bound this
81 */
82 function bind(f, obj, var_args) {
83 var a = slice.call(arguments, 2);
84 return function() {
85 return f.apply(obj, a.concat(slice.call(arguments)));
86 };
87 }
88
89 function encodeHtmlAttribute(s) {
90 return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
91 }
92
93 function addNamespace(doc, prefix, urn) {
94 if (!doc.namespaces[prefix]) {
95 doc.namespaces.add(prefix, urn, '#default#VML');
96 }
97 }
98
99 function addNamespacesAndStylesheet(doc) {
100 addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
101 addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
102
103 // Setup default CSS. Only add one style sheet per document
104 if (!doc.styleSheets['ex_canvas_']) {
105 var ss = doc.createStyleSheet();
106 ss.owningElement.id = 'ex_canvas_';
107 ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
108 // default size is 300x150 in Gecko and Opera
109 'text-align:left;width:300px;height:150px}';
110 }
111 }
112
113 // Add namespaces and stylesheet at startup.
114 addNamespacesAndStylesheet(document);
115
116 var G_vmlCanvasManager_ = {
117 init: function(opt_doc) {
118 var doc = opt_doc || document;
119 // Create a dummy element so that IE will allow canvas elements to be
120 // recognized.
121 doc.createElement('canvas');
122 doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
123 },
124
125 init_: function(doc) {
126 // find all canvas elements
127 var els = doc.getElementsByTagName('canvas');
128 for (var i = 0; i < els.length; i++) {
129 this.initElement(els[i]);
130 }
131 },
132
133 /**
134 * Public initializes a canvas element so that it can be used as canvas
135 * element from now on. This is called automatically before the page is
136 * loaded but if you are creating elements using createElement you need to
137 * make sure this is called on the element.
138 * @param {HTMLElement} el The canvas element to initialize.
139 * @return {HTMLElement} the element that was created.
140 */
141 initElement: function(el) {
142 if (!el.getContext) {
143 el.getContext = getContext;
144
145 // Add namespaces and stylesheet to document of the element.
146 addNamespacesAndStylesheet(el.ownerDocument);
147
148 // Remove fallback content. There is no way to hide text nodes so we
149 // just remove all childNodes. We could hide all elements and remove
150 // text nodes but who really cares about the fallback content.
151 el.innerHTML = '';
152
153 // do not use inline function because that will leak memory
154 el.attachEvent('onpropertychange', onPropertyChange);
155 el.attachEvent('onresize', onResize);
156
157 var attrs = el.attributes;
158 if (attrs.width && attrs.width.specified) {
159 // TODO: use runtimeStyle and coordsize
160 // el.getContext().setWidth_(attrs.width.nodeValue);
161 el.style.width = attrs.width.nodeValue + 'px';
162 } else {
163 el.width = el.clientWidth;
164 }
165 if (attrs.height && attrs.height.specified) {
166 // TODO: use runtimeStyle and coordsize
167 // el.getContext().setHeight_(attrs.height.nodeValue);
168 el.style.height = attrs.height.nodeValue + 'px';
169 } else {
170 el.height = el.clientHeight;
171 }
172 //el.getContext().setCoordsize_()
173 }
174 return el;
175 }
176 };
177
178 function onPropertyChange(e) {
179 var el = e.srcElement;
180
181 switch (e.propertyName) {
182 case 'width':
183 el.getContext().clearRect();
184 el.style.width = el.attributes.width.nodeValue + 'px';
185 // In IE8 this does not trigger onresize.
186 el.firstChild.style.width = el.clientWidth + 'px';
187 break;
188 case 'height':
189 el.getContext().clearRect();
190 el.style.height = el.attributes.height.nodeValue + 'px';
191 el.firstChild.style.height = el.clientHeight + 'px';
192 break;
193 }
194 }
195
196 function onResize(e) {
197 var el = e.srcElement;
198 if (el.firstChild) {
199 el.firstChild.style.width = el.clientWidth + 'px';
200 el.firstChild.style.height = el.clientHeight + 'px';
201 }
202 }
203
204 G_vmlCanvasManager_.init();
205
206 // precompute "00" to "FF"
207 var decToHex = [];
208 for (var i = 0; i < 16; i++) {
209 for (var j = 0; j < 16; j++) {
210 decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
211 }
212 }
213
214 function createMatrixIdentity() {
215 return [
216 [1, 0, 0],
217 [0, 1, 0],
218 [0, 0, 1]
219 ];
220 }
221
222 function matrixMultiply(m1, m2) {
223 var result = createMatrixIdentity();
224
225 for (var x = 0; x < 3; x++) {
226 for (var y = 0; y < 3; y++) {
227 var sum = 0;
228
229 for (var z = 0; z < 3; z++) {
230 sum += m1[x][z] * m2[z][y];
231 }
232
233 result[x][y] = sum;
234 }
235 }
236 return result;
237 }
238
239 function copyState(o1, o2) {
240 o2.fillStyle = o1.fillStyle;
241 o2.lineCap = o1.lineCap;
242 o2.lineJoin = o1.lineJoin;
243 o2.lineWidth = o1.lineWidth;
244 o2.miterLimit = o1.miterLimit;
245 o2.shadowBlur = o1.shadowBlur;
246 o2.shadowColor = o1.shadowColor;
247 o2.shadowOffsetX = o1.shadowOffsetX;
248 o2.shadowOffsetY = o1.shadowOffsetY;
249 o2.strokeStyle = o1.strokeStyle;
250 o2.globalAlpha = o1.globalAlpha;
251 o2.font = o1.font;
252 o2.textAlign = o1.textAlign;
253 o2.textBaseline = o1.textBaseline;
254 o2.arcScaleX_ = o1.arcScaleX_;
255 o2.arcScaleY_ = o1.arcScaleY_;
256 o2.lineScale_ = o1.lineScale_;
257 }
258
259 var colorData = {
260 aliceblue: '#F0F8FF',
261 antiquewhite: '#FAEBD7',
262 aquamarine: '#7FFFD4',
263 azure: '#F0FFFF',
264 beige: '#F5F5DC',
265 bisque: '#FFE4C4',
266 black: '#000000',
267 blanchedalmond: '#FFEBCD',
268 blueviolet: '#8A2BE2',
269 brown: '#A52A2A',
270 burlywood: '#DEB887',
271 cadetblue: '#5F9EA0',
272 chartreuse: '#7FFF00',
273 chocolate: '#D2691E',
274 coral: '#FF7F50',
275 cornflowerblue: '#6495ED',
276 cornsilk: '#FFF8DC',
277 crimson: '#DC143C',
278 cyan: '#00FFFF',
279 darkblue: '#00008B',
280 darkcyan: '#008B8B',
281 darkgoldenrod: '#B8860B',
282 darkgray: '#A9A9A9',
283 darkgreen: '#006400',
284 darkgrey: '#A9A9A9',
285 darkkhaki: '#BDB76B',
286 darkmagenta: '#8B008B',
287 darkolivegreen: '#556B2F',
288 darkorange: '#FF8C00',
289 darkorchid: '#9932CC',
290 darkred: '#8B0000',
291 darksalmon: '#E9967A',
292 darkseagreen: '#8FBC8F',
293 darkslateblue: '#483D8B',
294 darkslategray: '#2F4F4F',
295 darkslategrey: '#2F4F4F',
296 darkturquoise: '#00CED1',
297 darkviolet: '#9400D3',
298 deeppink: '#FF1493',
299 deepskyblue: '#00BFFF',
300 dimgray: '#696969',
301 dimgrey: '#696969',
302 dodgerblue: '#1E90FF',
303 firebrick: '#B22222',
304 floralwhite: '#FFFAF0',
305 forestgreen: '#228B22',
306 gainsboro: '#DCDCDC',
307 ghostwhite: '#F8F8FF',
308 gold: '#FFD700',
309 goldenrod: '#DAA520',
310 grey: '#808080',
311 greenyellow: '#ADFF2F',
312 honeydew: '#F0FFF0',
313 hotpink: '#FF69B4',
314 indianred: '#CD5C5C',
315 indigo: '#4B0082',
316 ivory: '#FFFFF0',
317 khaki: '#F0E68C',
318 lavender: '#E6E6FA',
319 lavenderblush: '#FFF0F5',
320 lawngreen: '#7CFC00',
321 lemonchiffon: '#FFFACD',
322 lightblue: '#ADD8E6',
323 lightcoral: '#F08080',
324 lightcyan: '#E0FFFF',
325 lightgoldenrodyellow: '#FAFAD2',
326 lightgreen: '#90EE90',
327 lightgrey: '#D3D3D3',
328 lightpink: '#FFB6C1',
329 lightsalmon: '#FFA07A',
330 lightseagreen: '#20B2AA',
331 lightskyblue: '#87CEFA',
332 lightslategray: '#778899',
333 lightslategrey: '#778899',
334 lightsteelblue: '#B0C4DE',
335 lightyellow: '#FFFFE0',
336 limegreen: '#32CD32',
337 linen: '#FAF0E6',
338 magenta: '#FF00FF',
339 mediumaquamarine: '#66CDAA',
340 mediumblue: '#0000CD',
341 mediumorchid: '#BA55D3',
342 mediumpurple: '#9370DB',
343 mediumseagreen: '#3CB371',
344 mediumslateblue: '#7B68EE',
345 mediumspringgreen: '#00FA9A',
346 mediumturquoise: '#48D1CC',
347 mediumvioletred: '#C71585',
348 midnightblue: '#191970',
349 mintcream: '#F5FFFA',
350 mistyrose: '#FFE4E1',
351 moccasin: '#FFE4B5',
352 navajowhite: '#FFDEAD',
353 oldlace: '#FDF5E6',
354 olivedrab: '#6B8E23',
355 orange: '#FFA500',
356 orangered: '#FF4500',
357 orchid: '#DA70D6',
358 palegoldenrod: '#EEE8AA',
359 palegreen: '#98FB98',
360 paleturquoise: '#AFEEEE',
361 palevioletred: '#DB7093',
362 papayawhip: '#FFEFD5',
363 peachpuff: '#FFDAB9',
364 peru: '#CD853F',
365 pink: '#FFC0CB',
366 plum: '#DDA0DD',
367 powderblue: '#B0E0E6',
368 rosybrown: '#BC8F8F',
369 royalblue: '#4169E1',
370 saddlebrown: '#8B4513',
371 salmon: '#FA8072',
372 sandybrown: '#F4A460',
373 seagreen: '#2E8B57',
374 seashell: '#FFF5EE',
375 sienna: '#A0522D',
376 skyblue: '#87CEEB',
377 slateblue: '#6A5ACD',
378 slategray: '#708090',
379 slategrey: '#708090',
380 snow: '#FFFAFA',
381 springgreen: '#00FF7F',
382 steelblue: '#4682B4',
383 tan: '#D2B48C',
384 thistle: '#D8BFD8',
385 tomato: '#FF6347',
386 turquoise: '#40E0D0',
387 violet: '#EE82EE',
388 wheat: '#F5DEB3',
389 whitesmoke: '#F5F5F5',
390 yellowgreen: '#9ACD32'
391 };
392
393
394 function getRgbHslContent(styleString) {
395 var start = styleString.indexOf('(', 3);
396 var end = styleString.indexOf(')', start + 1);
397 var parts = styleString.substring(start + 1, end).split(',');
398 // add alpha if needed
399 if (parts.length != 4 || styleString.charAt(3) != 'a') {
400 parts[3] = 1;
401 }
402 return parts;
403 }
404
405 function percent(s) {
406 return parseFloat(s) / 100;
407 }
408
409 function clamp(v, min, max) {
410 return Math.min(max, Math.max(min, v));
411 }
412
413 function hslToRgb(parts){
414 var r, g, b, h, s, l;
415 h = parseFloat(parts[0]) / 360 % 360;
416 if (h < 0)
417 h++;
418 s = clamp(percent(parts[1]), 0, 1);
419 l = clamp(percent(parts[2]), 0, 1);
420 if (s == 0) {
421 r = g = b = l; // achromatic
422 } else {
423 var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
424 var p = 2 * l - q;
425 r = hueToRgb(p, q, h + 1 / 3);
426 g = hueToRgb(p, q, h);
427 b = hueToRgb(p, q, h - 1 / 3);
428 }
429
430 return '#' + decToHex[Math.floor(r * 255)] +
431 decToHex[Math.floor(g * 255)] +
432 decToHex[Math.floor(b * 255)];
433 }
434
435 function hueToRgb(m1, m2, h) {
436 if (h < 0)
437 h++;
438 if (h > 1)
439 h--;
440
441 if (6 * h < 1)
442 return m1 + (m2 - m1) * 6 * h;
443 else if (2 * h < 1)
444 return m2;
445 else if (3 * h < 2)
446 return m1 + (m2 - m1) * (2 / 3 - h) * 6;
447 else
448 return m1;
449 }
450
451 var processStyleCache = {};
452
453 function processStyle(styleString) {
454 if (styleString in processStyleCache) {
455 return processStyleCache[styleString];
456 }
457
458 var str, alpha = 1;
459
460 styleString = String(styleString);
461 if (styleString.charAt(0) == '#') {
462 str = styleString;
463 } else if (/^rgb/.test(styleString)) {
464 var parts = getRgbHslContent(styleString);
465 var str = '#', n;
466 for (var i = 0; i < 3; i++) {
467 if (parts[i].indexOf('%') != -1) {
468 n = Math.floor(percent(parts[i]) * 255);
469 } else {
470 n = +parts[i];
471 }
472 str += decToHex[clamp(n, 0, 255)];
473 }
474 alpha = +parts[3];
475 } else if (/^hsl/.test(styleString)) {
476 var parts = getRgbHslContent(styleString);
477 str = hslToRgb(parts);
478 alpha = parts[3];
479 } else {
480 str = colorData[styleString] || styleString;
481 }
482 return processStyleCache[styleString] = {color: str, alpha: alpha};
483 }
484
485 var DEFAULT_STYLE = {
486 style: 'normal',
487 variant: 'normal',
488 weight: 'normal',
489 size: 10,
490 family: 'sans-serif'
491 };
492
493 // Internal text style cache
494 var fontStyleCache = {};
495
496 function processFontStyle(styleString) {
497 if (fontStyleCache[styleString]) {
498 return fontStyleCache[styleString];
499 }
500
501 var el = document.createElement('div');
502 var style = el.style;
503 try {
504 style.font = styleString;
505 } catch (ex) {
506 // Ignore failures to set to invalid font.
507 }
508
509 return fontStyleCache[styleString] = {
510 style: style.fontStyle || DEFAULT_STYLE.style,
511 variant: style.fontVariant || DEFAULT_STYLE.variant,
512 weight: style.fontWeight || DEFAULT_STYLE.weight,
513 size: style.fontSize || DEFAULT_STYLE.size,
514 family: style.fontFamily || DEFAULT_STYLE.family
515 };
516 }
517
518 function getComputedStyle(style, element) {
519 var computedStyle = {};
520
521 for (var p in style) {
522 computedStyle[p] = style[p];
523 }
524
525 // Compute the size
526 var canvasFontSize = parseFloat(element.currentStyle.fontSize),
527 fontSize = parseFloat(style.size);
528
529 if (typeof style.size == 'number') {
530 computedStyle.size = style.size;
531 } else if (style.size.indexOf('px') != -1) {
532 computedStyle.size = fontSize;
533 } else if (style.size.indexOf('em') != -1) {
534 computedStyle.size = canvasFontSize * fontSize;
535 } else if(style.size.indexOf('%') != -1) {
536 computedStyle.size = (canvasFontSize / 100) * fontSize;
537 } else if (style.size.indexOf('pt') != -1) {
538 computedStyle.size = fontSize / .75;
539 } else {
540 computedStyle.size = canvasFontSize;
541 }
542
543 // Different scaling between normal text and VML text. This was found using
544 // trial and error to get the same size as non VML text.
545 computedStyle.size *= 0.981;
546
547 return computedStyle;
548 }
549
550 function buildStyle(style) {
551 return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
552 style.size + 'px ' + style.family;
553 }
554
555 var lineCapMap = {
556 'butt': 'flat',
557 'round': 'round'
558 };
559
560 function processLineCap(lineCap) {
561 return lineCapMap[lineCap] || 'square';
562 }
563
564 /**
565 * This class implements CanvasRenderingContext2D interface as described by
566 * the WHATWG.
567 * @param {HTMLElement} canvasElement The element that the 2D context should
568 * be associated with
569 */
570 function CanvasRenderingContext2D_(canvasElement) {
571 this.m_ = createMatrixIdentity();
572
573 this.mStack_ = [];
574 this.aStack_ = [];
575 this.currentPath_ = [];
576
577 // Canvas context properties
578 this.strokeStyle = '#000';
579 this.fillStyle = '#000';
580
581 this.lineWidth = 1;
582 this.lineJoin = 'miter';
583 this.lineCap = 'butt';
584 this.miterLimit = Z * 1;
585 this.globalAlpha = 1;
586 this.font = '10px sans-serif';
587 this.textAlign = 'left';
588 this.textBaseline = 'alphabetic';
589 this.canvas = canvasElement;
590
591 var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
592 canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
593 var el = canvasElement.ownerDocument.createElement('div');
594 el.style.cssText = cssText;
595 canvasElement.appendChild(el);
596
597 var overlayEl = el.cloneNode(false);
598 // Use a non transparent background.
599 overlayEl.style.backgroundColor = 'red';
600 overlayEl.style.filter = 'alpha(opacity=0)';
601 canvasElement.appendChild(overlayEl);
602
603 this.element_ = el;
604 this.arcScaleX_ = 1;
605 this.arcScaleY_ = 1;
606 this.lineScale_ = 1;
607 }
608
609 var contextPrototype = CanvasRenderingContext2D_.prototype;
610 contextPrototype.clearRect = function() {
611 if (this.textMeasureEl_) {
612 this.textMeasureEl_.removeNode(true);
613 this.textMeasureEl_ = null;
614 }
615 this.element_.innerHTML = '';
616 };
617
618 contextPrototype.beginPath = function() {
619 // TODO: Branch current matrix so that save/restore has no effect
620 // as per safari docs.
621 this.currentPath_ = [];
622 };
623
624 contextPrototype.moveTo = function(aX, aY) {
625 var p = getCoords(this, aX, aY);
626 this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
627 this.currentX_ = p.x;
628 this.currentY_ = p.y;
629 };
630
631 contextPrototype.lineTo = function(aX, aY) {
632 var p = getCoords(this, aX, aY);
633 this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
634
635 this.currentX_ = p.x;
636 this.currentY_ = p.y;
637 };
638
639 contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
640 aCP2x, aCP2y,
641 aX, aY) {
642 var p = getCoords(this, aX, aY);
643 var cp1 = getCoords(this, aCP1x, aCP1y);
644 var cp2 = getCoords(this, aCP2x, aCP2y);
645 bezierCurveTo(this, cp1, cp2, p);
646 };
647
648 // Helper function that takes the already fixed cordinates.
649 function bezierCurveTo(self, cp1, cp2, p) {
650 self.currentPath_.push({
651 type: 'bezierCurveTo',
652 cp1x: cp1.x,
653 cp1y: cp1.y,
654 cp2x: cp2.x,
655 cp2y: cp2.y,
656 x: p.x,
657 y: p.y
658 });
659 self.currentX_ = p.x;
660 self.currentY_ = p.y;
661 }
662
663 contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
664 // the following is lifted almost directly from
665 // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
666
667 var cp = getCoords(this, aCPx, aCPy);
668 var p = getCoords(this, aX, aY);
669
670 var cp1 = {
671 x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
672 y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
673 };
674 var cp2 = {
675 x: cp1.x + (p.x - this.currentX_) / 3.0,
676 y: cp1.y + (p.y - this.currentY_) / 3.0
677 };
678
679 bezierCurveTo(this, cp1, cp2, p);
680 };
681
682 contextPrototype.arc = function(aX, aY, aRadius,
683 aStartAngle, aEndAngle, aClockwise) {
684 aRadius *= Z;
685 var arcType = aClockwise ? 'at' : 'wa';
686
687 var xStart = aX + mc(aStartAngle) * aRadius - Z2;
688 var yStart = aY + ms(aStartAngle) * aRadius - Z2;
689
690 var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
691 var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
692
693 // IE won't render arches drawn counter clockwise if xStart == xEnd.
694 if (xStart == xEnd && !aClockwise) {
695 xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
696 // that can be represented in binary
697 }
698
699 var p = getCoords(this, aX, aY);
700 var pStart = getCoords(this, xStart, yStart);
701 var pEnd = getCoords(this, xEnd, yEnd);
702
703 this.currentPath_.push({type: arcType,
704 x: p.x,
705 y: p.y,
706 radius: aRadius,
707 xStart: pStart.x,
708 yStart: pStart.y,
709 xEnd: pEnd.x,
710 yEnd: pEnd.y});
711
712 };
713
714 contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
715 this.moveTo(aX, aY);
716 this.lineTo(aX + aWidth, aY);
717 this.lineTo(aX + aWidth, aY + aHeight);
718 this.lineTo(aX, aY + aHeight);
719 this.closePath();
720 };
721
722 contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
723 var oldPath = this.currentPath_;
724 this.beginPath();
725
726 this.moveTo(aX, aY);
727 this.lineTo(aX + aWidth, aY);
728 this.lineTo(aX + aWidth, aY + aHeight);
729 this.lineTo(aX, aY + aHeight);
730 this.closePath();
731 this.stroke();
732
733 this.currentPath_ = oldPath;
734 };
735
736 contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
737 var oldPath = this.currentPath_;
738 this.beginPath();
739
740 this.moveTo(aX, aY);
741 this.lineTo(aX + aWidth, aY);
742 this.lineTo(aX + aWidth, aY + aHeight);
743 this.lineTo(aX, aY + aHeight);
744 this.closePath();
745 this.fill();
746
747 this.currentPath_ = oldPath;
748 };
749
750 contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
751 var gradient = new CanvasGradient_('gradient');
752 gradient.x0_ = aX0;
753 gradient.y0_ = aY0;
754 gradient.x1_ = aX1;
755 gradient.y1_ = aY1;
756 return gradient;
757 };
758
759 contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
760 aX1, aY1, aR1) {
761 var gradient = new CanvasGradient_('gradientradial');
762 gradient.x0_ = aX0;
763 gradient.y0_ = aY0;
764 gradient.r0_ = aR0;
765 gradient.x1_ = aX1;
766 gradient.y1_ = aY1;
767 gradient.r1_ = aR1;
768 return gradient;
769 };
770
771 contextPrototype.drawImage = function(image, var_args) {
772 var dx, dy, dw, dh, sx, sy, sw, sh;
773
774 // to find the original width we overide the width and height
775 var oldRuntimeWidth = image.runtimeStyle.width;
776 var oldRuntimeHeight = image.runtimeStyle.height;
777 image.runtimeStyle.width = 'auto';
778 image.runtimeStyle.height = 'auto';
779
780 // get the original size
781 var w = image.width;
782 var h = image.height;
783
784 // and remove overides
785 image.runtimeStyle.width = oldRuntimeWidth;
786 image.runtimeStyle.height = oldRuntimeHeight;
787
788 if (arguments.length == 3) {
789 dx = arguments[1];
790 dy = arguments[2];
791 sx = sy = 0;
792 sw = dw = w;
793 sh = dh = h;
794 } else if (arguments.length == 5) {
795 dx = arguments[1];
796 dy = arguments[2];
797 dw = arguments[3];
798 dh = arguments[4];
799 sx = sy = 0;
800 sw = w;
801 sh = h;
802 } else if (arguments.length == 9) {
803 sx = arguments[1];
804 sy = arguments[2];
805 sw = arguments[3];
806 sh = arguments[4];
807 dx = arguments[5];
808 dy = arguments[6];
809 dw = arguments[7];
810 dh = arguments[8];
811 } else {
812 throw Error('Invalid number of arguments');
813 }
814
815 var d = getCoords(this, dx, dy);
816
817 var w2 = sw / 2;
818 var h2 = sh / 2;
819
820 var vmlStr = [];
821
822 var W = 10;
823 var H = 10;
824
825 // For some reason that I've now forgotten, using divs didn't work
826 vmlStr.push(' <g_vml_:group',
827 ' coordsize="', Z * W, ',', Z * H, '"',
828 ' coordorigin="0,0"' ,
829 ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
830
831 // If filters are necessary (rotation exists), create them
832 // filters are bog-slow, so only create them if abbsolutely necessary
833 // The following check doesn't account for skews (which don't exist
834 // in the canvas spec (yet) anyway.
835
836 if (this.m_[0][0] != 1 || this.m_[0][1] ||
837 this.m_[1][1] != 1 || this.m_[1][0]) {
838 var filter = [];
839
840 // Note the 12/21 reversal
841 filter.push('M11=', this.m_[0][0], ',',
842 'M12=', this.m_[1][0], ',',
843 'M21=', this.m_[0][1], ',',
844 'M22=', this.m_[1][1], ',',
845 'Dx=', mr(d.x / Z), ',',
846 'Dy=', mr(d.y / Z), '');
847
848 // Bounding box calculation (need to minimize displayed area so that
849 // filters don't waste time on unused pixels.
850 var max = d;
851 var c2 = getCoords(this, dx + dw, dy);
852 var c3 = getCoords(this, dx, dy + dh);
853 var c4 = getCoords(this, dx + dw, dy + dh);
854
855 max.x = m.max(max.x, c2.x, c3.x, c4.x);
856 max.y = m.max(max.y, c2.y, c3.y, c4.y);
857
858 vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
859 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
860 filter.join(''), ", sizingmethod='clip');");
861
862 } else {
863 vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
864 }
865
866 vmlStr.push(' ">' ,
867 '<g_vml_:image src="', image.src, '"',
868 ' style="width:', Z * dw, 'px;',
869 ' height:', Z * dh, 'px"',
870 ' cropleft="', sx / w, '"',
871 ' croptop="', sy / h, '"',
872 ' cropright="', (w - sx - sw) / w, '"',
873 ' cropbottom="', (h - sy - sh) / h, '"',
874 ' />',
875 '</g_vml_:group>');
876
877 this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
878 };
879
880 contextPrototype.stroke = function(aFill) {
881 var W = 10;
882 var H = 10;
883 // Divide the shape into chunks if it's too long because IE has a limit
884 // somewhere for how long a VML shape can be. This simple division does
885 // not work with fills, only strokes, unfortunately.
886 var chunkSize = 5000;
887
888 var min = {x: null, y: null};
889 var max = {x: null, y: null};
890
891 for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
892 var lineStr = [];
893 var lineOpen = false;
894
895 lineStr.push('<g_vml_:shape',
896 ' filled="', !!aFill, '"',
897 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
898 ' coordorigin="0,0"',
899 ' coordsize="', Z * W, ',', Z * H, '"',
900 ' stroked="', !aFill, '"',
901 ' path="');
902
903 var newSeq = false;
904
905 for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
906 if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
907 lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
908 }
909
910 var p = this.currentPath_[i];
911 var c;
912
913 switch (p.type) {
914 case 'moveTo':
915 c = p;
916 lineStr.push(' m ', mr(p.x), ',', mr(p.y));
917 break;
918 case 'lineTo':
919 lineStr.push(' l ', mr(p.x), ',', mr(p.y));
920 break;
921 case 'close':
922 lineStr.push(' x ');
923 p = null;
924 break;
925 case 'bezierCurveTo':
926 lineStr.push(' c ',
927 mr(p.cp1x), ',', mr(p.cp1y), ',',
928 mr(p.cp2x), ',', mr(p.cp2y), ',',
929 mr(p.x), ',', mr(p.y));
930 break;
931 case 'at':
932 case 'wa':
933 lineStr.push(' ', p.type, ' ',
934 mr(p.x - this.arcScaleX_ * p.radius), ',',
935 mr(p.y - this.arcScaleY_ * p.radius), ' ',
936 mr(p.x + this.arcScaleX_ * p.radius), ',',
937 mr(p.y + this.arcScaleY_ * p.radius), ' ',
938 mr(p.xStart), ',', mr(p.yStart), ' ',
939 mr(p.xEnd), ',', mr(p.yEnd));
940 break;
941 }
942
943
944 // TODO: Following is broken for curves due to
945 // move to proper paths.
946
947 // Figure out dimensions so we can do gradient fills
948 // properly
949 if (p) {
950 if (min.x == null || p.x < min.x) {
951 min.x = p.x;
952 }
953 if (max.x == null || p.x > max.x) {
954 max.x = p.x;
955 }
956 if (min.y == null || p.y < min.y) {
957 min.y = p.y;
958 }
959 if (max.y == null || p.y > max.y) {
960 max.y = p.y;
961 }
962 }
963 }
964 lineStr.push(' ">');
965
966 if (!aFill) {
967 appendStroke(this, lineStr);
968 } else {
969 appendFill(this, lineStr, min, max);
970 }
971
972 lineStr.push('</g_vml_:shape>');
973
974 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
975 }
976 };
977
978 function appendStroke(ctx, lineStr) {
979 var a = processStyle(ctx.strokeStyle);
980 var color = a.color;
981 var opacity = a.alpha * ctx.globalAlpha;
982 var lineWidth = ctx.lineScale_ * ctx.lineWidth;
983
984 // VML cannot correctly render a line if the width is less than 1px.
985 // In that case, we dilute the color to make the line look thinner.
986 if (lineWidth < 1) {
987 opacity *= lineWidth;
988 }
989
990 lineStr.push(
991 '<g_vml_:stroke',
992 ' opacity="', opacity, '"',
993 ' joinstyle="', ctx.lineJoin, '"',
994 ' miterlimit="', ctx.miterLimit, '"',
995 ' endcap="', processLineCap(ctx.lineCap), '"',
996 ' weight="', lineWidth, 'px"',
997 ' color="', color, '" />'
998 );
999 }
1000
1001 function appendFill(ctx, lineStr, min, max) {
1002 var fillStyle = ctx.fillStyle;
1003 var arcScaleX = ctx.arcScaleX_;
1004 var arcScaleY = ctx.arcScaleY_;
1005 var width = max.x - min.x;
1006 var height = max.y - min.y;
1007 if (fillStyle instanceof CanvasGradient_) {
1008 // TODO: Gradients transformed with the transformation matrix.
1009 var angle = 0;
1010 var focus = {x: 0, y: 0};
1011
1012 // additional offset
1013 var shift = 0;
1014 // scale factor for offset
1015 var expansion = 1;
1016
1017 if (fillStyle.type_ == 'gradient') {
1018 var x0 = fillStyle.x0_ / arcScaleX;
1019 var y0 = fillStyle.y0_ / arcScaleY;
1020 var x1 = fillStyle.x1_ / arcScaleX;
1021 var y1 = fillStyle.y1_ / arcScaleY;
1022 var p0 = getCoords(ctx, x0, y0);
1023 var p1 = getCoords(ctx, x1, y1);
1024 var dx = p1.x - p0.x;
1025 var dy = p1.y - p0.y;
1026 angle = Math.atan2(dx, dy) * 180 / Math.PI;
1027
1028 // The angle should be a non-negative number.
1029 if (angle < 0) {
1030 angle += 360;
1031 }
1032
1033 // Very small angles produce an unexpected result because they are
1034 // converted to a scientific notation string.
1035 if (angle < 1e-6) {
1036 angle = 0;
1037 }
1038 } else {
1039 var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1040 focus = {
1041 x: (p0.x - min.x) / width,
1042 y: (p0.y - min.y) / height
1043 };
1044
1045 width /= arcScaleX * Z;
1046 height /= arcScaleY * Z;
1047 var dimension = m.max(width, height);
1048 shift = 2 * fillStyle.r0_ / dimension;
1049 expansion = 2 * fillStyle.r1_ / dimension - shift;
1050 }
1051
1052 // We need to sort the color stops in ascending order by offset,
1053 // otherwise IE won't interpret it correctly.
1054 var stops = fillStyle.colors_;
1055 stops.sort(function(cs1, cs2) {
1056 return cs1.offset - cs2.offset;
1057 });
1058
1059 var length = stops.length;
1060 var color1 = stops[0].color;
1061 var color2 = stops[length - 1].color;
1062 var opacity1 = stops[0].alpha * ctx.globalAlpha;
1063 var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1064
1065 var colors = [];
1066 for (var i = 0; i < length; i++) {
1067 var stop = stops[i];
1068 colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1069 }
1070
1071 // When colors attribute is used, the meanings of opacity and o:opacity2
1072 // are reversed.
1073 lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1074 ' method="none" focus="100%"',
1075 ' color="', color1, '"',
1076 ' color2="', color2, '"',
1077 ' colors="', colors.join(','), '"',
1078 ' opacity="', opacity2, '"',
1079 ' g_o_:opacity2="', opacity1, '"',
1080 ' angle="', angle, '"',
1081 ' focusposition="', focus.x, ',', focus.y, '" />');
1082 } else if (fillStyle instanceof CanvasPattern_) {
1083 if (width && height) {
1084 var deltaLeft = -min.x;
1085 var deltaTop = -min.y;
1086 lineStr.push('<g_vml_:fill',
1087 ' position="',
1088 deltaLeft / width * arcScaleX * arcScaleX, ',',
1089 deltaTop / height * arcScaleY * arcScaleY, '"',
1090 ' type="tile"',
1091 // TODO: Figure out the correct size to fit the scale.
1092 //' size="', w, 'px ', h, 'px"',
1093 ' src="', fillStyle.src_, '" />');
1094 }
1095 } else {
1096 var a = processStyle(ctx.fillStyle);
1097 var color = a.color;
1098 var opacity = a.alpha * ctx.globalAlpha;
1099 lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1100 '" />');
1101 }
1102 }
1103
1104 contextPrototype.fill = function() {
1105 this.stroke(true);
1106 };
1107
1108 contextPrototype.closePath = function() {
1109 this.currentPath_.push({type: 'close'});
1110 };
1111
1112 function getCoords(ctx, aX, aY) {
1113 var m = ctx.m_;
1114 return {
1115 x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1116 y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1117 };
1118 }
1119 contextPrototype.save = function() {
1120 var o = {};
1121 copyState(this, o);
1122 this.aStack_.push(o);
1123 this.mStack_.push(this.m_);
1124 this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1125 };
1126
1127 contextPrototype.restore = function() {
1128 if (this.aStack_.length) {
1129 copyState(this.aStack_.pop(), this);
1130 this.m_ = this.mStack_.pop();
1131 }
1132 };
1133
1134 function matrixIsFinite(m) {
1135 return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1136 isFinite(m[1][0]) && isFinite(m[1][1]) &&
1137 isFinite(m[2][0]) && isFinite(m[2][1]);
1138 }
1139
1140 function setM(ctx, m, updateLineScale) {
1141 if (!matrixIsFinite(m)) {
1142 return;
1143 }
1144 ctx.m_ = m;
1145
1146 if (updateLineScale) {
1147 // Get the line scale.
1148 // Determinant of this.m_ means how much the area is enlarged by the
1149 // transformation. So its square root can be used as a scale factor
1150 // for width.
1151 var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1152 ctx.lineScale_ = sqrt(abs(det));
1153 }
1154 }
1155
1156 contextPrototype.translate = function(aX, aY) {
1157 var m1 = [
1158 [1, 0, 0],
1159 [0, 1, 0],
1160 [aX, aY, 1]
1161 ];
1162
1163 setM(this, matrixMultiply(m1, this.m_), false);
1164 };
1165
1166 contextPrototype.rotate = function(aRot) {
1167 var c = mc(aRot);
1168 var s = ms(aRot);
1169
1170 var m1 = [
1171 [c, s, 0],
1172 [-s, c, 0],
1173 [0, 0, 1]
1174 ];
1175
1176 setM(this, matrixMultiply(m1, this.m_), false);
1177 };
1178
1179 contextPrototype.scale = function(aX, aY) {
1180 this.arcScaleX_ *= aX;
1181 this.arcScaleY_ *= aY;
1182 var m1 = [
1183 [aX, 0, 0],
1184 [0, aY, 0],
1185 [0, 0, 1]
1186 ];
1187
1188 setM(this, matrixMultiply(m1, this.m_), true);
1189 };
1190
1191 contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1192 var m1 = [
1193 [m11, m12, 0],
1194 [m21, m22, 0],
1195 [dx, dy, 1]
1196 ];
1197
1198 setM(this, matrixMultiply(m1, this.m_), true);
1199 };
1200
1201 contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1202 var m = [
1203 [m11, m12, 0],
1204 [m21, m22, 0],
1205 [dx, dy, 1]
1206 ];
1207
1208 setM(this, m, true);
1209 };
1210
1211 /**
1212 * The text drawing function.
1213 * The maxWidth argument isn't taken in account, since no browser supports
1214 * it yet.
1215 */
1216 contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1217 var m = this.m_,
1218 delta = 1000,
1219 left = 0,
1220 right = delta,
1221 offset = {x: 0, y: 0},
1222 lineStr = [];
1223
1224 var fontStyle = getComputedStyle(processFontStyle(this.font),
1225 this.element_);
1226
1227 var fontStyleString = buildStyle(fontStyle);
1228
1229 var elementStyle = this.element_.currentStyle;
1230 var textAlign = this.textAlign.toLowerCase();
1231 switch (textAlign) {
1232 case 'left':
1233 case 'center':
1234 case 'right':
1235 break;
1236 case 'end':
1237 textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1238 break;
1239 case 'start':
1240 textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1241 break;
1242 default:
1243 textAlign = 'left';
1244 }
1245
1246 // 1.75 is an arbitrary number, as there is no info about the text baseline
1247 switch (this.textBaseline) {
1248 case 'hanging':
1249 case 'top':
1250 offset.y = fontStyle.size / 1.75;
1251 break;
1252 case 'middle':
1253 break;
1254 default:
1255 case null:
1256 case 'alphabetic':
1257 case 'ideographic':
1258 case 'bottom':
1259 offset.y = -fontStyle.size / 2.25;
1260 break;
1261 }
1262
1263 switch(textAlign) {
1264 case 'right':
1265 left = delta;
1266 right = 0.05;
1267 break;
1268 case 'center':
1269 left = right = delta / 2;
1270 break;
1271 }
1272
1273 var d = getCoords(this, x + offset.x, y + offset.y);
1274
1275 lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1276 ' coordsize="100 100" coordorigin="0 0"',
1277 ' filled="', !stroke, '" stroked="', !!stroke,
1278 '" style="position:absolute;width:1px;height:1px;">');
1279
1280 if (stroke) {
1281 appendStroke(this, lineStr);
1282 } else {
1283 // TODO: Fix the min and max params.
1284 appendFill(this, lineStr, {x: -left, y: 0},
1285 {x: right, y: fontStyle.size});
1286 }
1287
1288 var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1289 m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1290
1291 var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1292
1293 lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1294 ' offset="', skewOffset, '" origin="', left ,' 0" />',
1295 '<g_vml_:path textpathok="true" />',
1296 '<g_vml_:textpath on="true" string="',
1297 encodeHtmlAttribute(text),
1298 '" style="v-text-align:', textAlign,
1299 ';font:', encodeHtmlAttribute(fontStyleString),
1300 '" /></g_vml_:line>');
1301
1302 this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1303 };
1304
1305 contextPrototype.fillText = function(text, x, y, maxWidth) {
1306 this.drawText_(text, x, y, maxWidth, false);
1307 };
1308
1309 contextPrototype.strokeText = function(text, x, y, maxWidth) {
1310 this.drawText_(text, x, y, maxWidth, true);
1311 };
1312
1313 contextPrototype.measureText = function(text) {
1314 if (!this.textMeasureEl_) {
1315 var s = '<span style="position:absolute;' +
1316 'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1317 'white-space:pre;"></span>';
1318 this.element_.insertAdjacentHTML('beforeEnd', s);
1319 this.textMeasureEl_ = this.element_.lastChild;
1320 }
1321 var doc = this.element_.ownerDocument;
1322 this.textMeasureEl_.innerHTML = '';
1323 this.textMeasureEl_.style.font = this.font;
1324 // Don't use innerHTML or innerText because they allow markup/whitespace.
1325 this.textMeasureEl_.appendChild(doc.createTextNode(text));
1326 return {width: this.textMeasureEl_.offsetWidth};
1327 };
1328
1329 /******** STUBS ********/
1330 contextPrototype.clip = function() {
1331 // TODO: Implement
1332 };
1333
1334 contextPrototype.arcTo = function() {
1335 // TODO: Implement
1336 };
1337
1338 contextPrototype.createPattern = function(image, repetition) {
1339 return new CanvasPattern_(image, repetition);
1340 };
1341
1342 // Gradient / Pattern Stubs
1343 function CanvasGradient_(aType) {
1344 this.type_ = aType;
1345 this.x0_ = 0;
1346 this.y0_ = 0;
1347 this.r0_ = 0;
1348 this.x1_ = 0;
1349 this.y1_ = 0;
1350 this.r1_ = 0;
1351 this.colors_ = [];
1352 }
1353
1354 CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1355 aColor = processStyle(aColor);
1356 this.colors_.push({offset: aOffset,
1357 color: aColor.color,
1358 alpha: aColor.alpha});
1359 };
1360
1361 function CanvasPattern_(image, repetition) {
1362 assertImageIsValid(image);
1363 switch (repetition) {
1364 case 'repeat':
1365 case null:
1366 case '':
1367 this.repetition_ = 'repeat';
1368 break;
1369 case 'repeat-x':
1370 case 'repeat-y':
1371 case 'no-repeat':
1372 this.repetition_ = repetition;
1373 break;
1374 default:
1375 throwException('SYNTAX_ERR');
1376 }
1377
1378 this.src_ = image.src;
1379 this.width_ = image.width;
1380 this.height_ = image.height;
1381 }
1382
1383 function throwException(s) {
1384 throw new DOMException_(s);
1385 }
1386
1387 function assertImageIsValid(img) {
1388 if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1389 throwException('TYPE_MISMATCH_ERR');
1390 }
1391 if (img.readyState != 'complete') {
1392 throwException('INVALID_STATE_ERR');
1393 }
1394 }
1395
1396 function DOMException_(s) {
1397 this.code = this[s];
1398 this.message = s +': DOM Exception ' + this.code;
1399 }
1400 var p = DOMException_.prototype = new Error;
1401 p.INDEX_SIZE_ERR = 1;
1402 p.DOMSTRING_SIZE_ERR = 2;
1403 p.HIERARCHY_REQUEST_ERR = 3;
1404 p.WRONG_DOCUMENT_ERR = 4;
1405 p.INVALID_CHARACTER_ERR = 5;
1406 p.NO_DATA_ALLOWED_ERR = 6;
1407 p.NO_MODIFICATION_ALLOWED_ERR = 7;
1408 p.NOT_FOUND_ERR = 8;
1409 p.NOT_SUPPORTED_ERR = 9;
1410 p.INUSE_ATTRIBUTE_ERR = 10;
1411 p.INVALID_STATE_ERR = 11;
1412 p.SYNTAX_ERR = 12;
1413 p.INVALID_MODIFICATION_ERR = 13;
1414 p.NAMESPACE_ERR = 14;
1415 p.INVALID_ACCESS_ERR = 15;
1416 p.VALIDATION_ERR = 16;
1417 p.TYPE_MISMATCH_ERR = 17;
1418
1419 // set up externs
1420 G_vmlCanvasManager = G_vmlCanvasManager_;
1421 CanvasRenderingContext2D = CanvasRenderingContext2D_;
1422 CanvasGradient = CanvasGradient_;
1423 CanvasPattern = CanvasPattern_;
1424 DOMException = DOMException_;
1425 })();
1426
1427 } // if