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1 /* These routines may be quite inefficient, but it's used only to emulate old
2 * standards. */
3
4 #ifndef EMULATE_JISX0213_2000_ENCODE_INVALID
5 #define EMULATE_JISX0213_2000_ENCODE_INVALID 1
6 #endif
7
8 #define EMULATE_JISX0213_2000_ENCODE_BMP(assi, c) \
9 if (config == (void *)2000 && ( \
10 (c) == 0x9B1C || (c) == 0x4FF1 || \
11 (c) == 0x525D || (c) == 0x541E || \
12 (c) == 0x5653 || (c) == 0x59F8 || \
13 (c) == 0x5C5B || (c) == 0x5E77 || \
14 (c) == 0x7626 || (c) == 0x7E6B)) \
15 return EMULATE_JISX0213_2000_ENCODE_INVALID; \
16 else if (config == (void *)2000 && (c) == 0x9B1D) \
17 (assi) = 0x8000 | 0x7d3b; \
18
19 #define EMULATE_JISX0213_2000_ENCODE_EMP(assi, c) \
20 if (config == (void *)2000 && (c) == 0x20B9F) \
21 return EMULATE_JISX0213_2000_ENCODE_INVALID;
22
23 #ifndef EMULATE_JISX0213_2000_DECODE_INVALID
24 #define EMULATE_JISX0213_2000_DECODE_INVALID 2
25 #endif
26
27 #define EMULATE_JISX0213_2000_DECODE_PLANE1(assi, c1, c2) \
28 if (config == (void *)2000 && \
29 (((c1) == 0x2E && (c2) == 0x21) || \
30 ((c1) == 0x2F && (c2) == 0x7E) || \
31 ((c1) == 0x4F && (c2) == 0x54) || \
32 ((c1) == 0x4F && (c2) == 0x7E) || \
33 ((c1) == 0x74 && (c2) == 0x27) || \
34 ((c1) == 0x7E && (c2) == 0x7A) || \
35 ((c1) == 0x7E && (c2) == 0x7B) || \
36 ((c1) == 0x7E && (c2) == 0x7C) || \
37 ((c1) == 0x7E && (c2) == 0x7D) || \
38 ((c1) == 0x7E && (c2) == 0x7E))) \
39 return EMULATE_JISX0213_2000_DECODE_INVALID;
40
41 #define EMULATE_JISX0213_2000_DECODE_PLANE2(assi, c1, c2) \
42 if (config == (void *)2000 && (c1) == 0x7D && (c2) == 0x3B) \
43 (assi) = 0x9B1D;