IN CONST UINT16 *Buffer\r
)\r
{\r
+ ASSERT (Buffer != NULL);\r
+\r
return *Buffer;\r
}\r
\r
IN UINT16 Value\r
)\r
{\r
+ ASSERT (Buffer != NULL);\r
+\r
return *Buffer = Value;\r
}\r
\r
IN CONST UINT32 *Buffer\r
)\r
{\r
+ ASSERT (Buffer != NULL);\r
+\r
return *Buffer & 0xffffff;\r
}\r
\r
IN UINT32 Value\r
)\r
{\r
+ ASSERT (Buffer != NULL);\r
+\r
return *Buffer = BitFieldWrite32 (*Buffer, 0, 23, Value);\r
}\r
\r
IN CONST UINT32 *Buffer\r
)\r
{\r
+ ASSERT (Buffer != NULL);\r
+\r
return *Buffer;\r
}\r
\r
IN UINT32 Value\r
)\r
{\r
+ ASSERT (Buffer != NULL);\r
+\r
return *Buffer = Value;\r
}\r
\r
IN CONST UINT64 *Buffer\r
)\r
{\r
+ ASSERT (Buffer != NULL);\r
+\r
return *Buffer;\r
}\r
\r
IN UINT64 Value\r
)\r
{\r
+ ASSERT (Buffer != NULL);\r
+\r
return *Buffer = Value;\r
}\r