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1 import { inflateInit, inflate, inflateReset } from "../vendor/pako/lib/zlib/inflate.js";
2 import ZStream from "../vendor/pako/lib/zlib/zstream.js";
3
4 export default class Inflate {
5 constructor() {
6 this.strm = new ZStream();
7 this.chunkSize = 1024 * 10 * 10;
8 this.strm.output = new Uint8Array(this.chunkSize);
9 this.windowBits = 5;
10
11 inflateInit(this.strm, this.windowBits);
12 }
13
14 inflate(data, flush, expected) {
15 this.strm.input = data;
16 this.strm.avail_in = this.strm.input.length;
17 this.strm.next_in = 0;
18 this.strm.next_out = 0;
19
20 // resize our output buffer if it's too small
21 // (we could just use multiple chunks, but that would cause an extra
22 // allocation each time to flatten the chunks)
23 if (expected > this.chunkSize) {
24 this.chunkSize = expected;
25 this.strm.output = new Uint8Array(this.chunkSize);
26 }
27
28 this.strm.avail_out = this.chunkSize;
29
30 inflate(this.strm, flush);
31
32 return new Uint8Array(this.strm.output.buffer, 0, this.strm.next_out);
33 }
34
35 reset() {
36 inflateReset(this.strm);
37 }
38 }