]>
git.proxmox.com Git - mirror_novnc.git/blob - core/input/mouse.js
2 * noVNC: HTML5 VNC client
3 * Copyright (C) 2012 Joel Martin
4 * Copyright (C) 2013 Samuel Mannehed for Cendio AB
5 * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
8 import * as Log
from '../util/logging.js';
9 import { isTouchDevice
} from '../util/browser.js';
10 import { setCapture
, stopEvent
, getPointerEvent
} from '../util/events.js';
12 const WHEEL_STEP
= 10; // Delta threshold for a mouse wheel step
13 const WHEEL_STEP_TIMEOUT
= 50; // ms
14 const WHEEL_LINE_HEIGHT
= 19;
16 export default class Mouse
{
18 this._target
= target
|| document
;
20 this._doubleClickTimer
= null;
21 this._lastTouchPos
= null;
24 this._wheelStepXTimer
= null;
25 this._wheelStepYTimer
= null;
26 this._accumulatedWheelDeltaX
= 0;
27 this._accumulatedWheelDeltaY
= 0;
29 this._eventHandlers
= {
30 'mousedown': this._handleMouseDown
.bind(this),
31 'mouseup': this._handleMouseUp
.bind(this),
32 'mousemove': this._handleMouseMove
.bind(this),
33 'mousewheel': this._handleMouseWheel
.bind(this),
34 'mousedisable': this._handleMouseDisable
.bind(this)
37 // ===== PROPERTIES =====
39 this.touchButton
= 1; // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
41 // ===== EVENT HANDLERS =====
43 this.onmousebutton
= () => {}; // Handler for mouse button click/release
44 this.onmousemove
= () => {}; // Handler for mouse movement
47 // ===== PRIVATE METHODS =====
49 _resetDoubleClickTimer() {
50 this._doubleClickTimer
= null;
53 _handleMouseButton(e
, down
) {
54 this._updateMousePosition(e
);
58 if (e
.touches
|| e
.changedTouches
) {
61 // When two touches occur within 500 ms of each other and are
62 // close enough together a double click is triggered.
64 if (this._doubleClickTimer
=== null) {
65 this._lastTouchPos
= pos
;
67 clearTimeout(this._doubleClickTimer
);
69 // When the distance between the two touches is small enough
70 // force the position of the latter touch to the position of
73 const xs
= this._lastTouchPos
.x
- pos
.x
;
74 const ys
= this._lastTouchPos
.y
- pos
.y
;
75 const d
= Math
.sqrt((xs
* xs
) + (ys
* ys
));
77 // The goal is to trigger on a certain physical width, the
78 // devicePixelRatio brings us a bit closer but is not optimal.
79 const threshold
= 20 * (window
.devicePixelRatio
|| 1);
81 pos
= this._lastTouchPos
;
84 this._doubleClickTimer
= setTimeout(this._resetDoubleClickTimer
.bind(this), 500);
86 bmask
= this.touchButton
;
89 /* everything except IE */
90 bmask
= 1 << e
.button
;
93 bmask
= (e
.button
& 0x1) + // Left
94 (e
.button
& 0x2) * 2 + // Right
95 (e
.button
& 0x4) / 2; // Middle
98 Log
.Debug("onmousebutton " + (down
? "down" : "up") +
99 ", x: " + pos
.x
+ ", y: " + pos
.y
+ ", bmask: " + bmask
);
100 this.onmousebutton(pos
.x
, pos
.y
, down
, bmask
);
105 _handleMouseDown(e
) {
106 // Touch events have implicit capture
107 if (e
.type
=== "mousedown") {
108 setCapture(this._target
);
111 this._handleMouseButton(e
, 1);
115 this._handleMouseButton(e
, 0);
118 // Mouse wheel events are sent in steps over VNC. This means that the VNC
119 // protocol can't handle a wheel event with specific distance or speed.
120 // Therefor, if we get a lot of small mouse wheel events we combine them.
121 _generateWheelStepX() {
123 if (this._accumulatedWheelDeltaX
< 0) {
124 this.onmousebutton(this._pos
.x
, this._pos
.y
, 1, 1 << 5);
125 this.onmousebutton(this._pos
.x
, this._pos
.y
, 0, 1 << 5);
126 } else if (this._accumulatedWheelDeltaX
> 0) {
127 this.onmousebutton(this._pos
.x
, this._pos
.y
, 1, 1 << 6);
128 this.onmousebutton(this._pos
.x
, this._pos
.y
, 0, 1 << 6);
131 this._accumulatedWheelDeltaX
= 0;
134 _generateWheelStepY() {
136 if (this._accumulatedWheelDeltaY
< 0) {
137 this.onmousebutton(this._pos
.x
, this._pos
.y
, 1, 1 << 3);
138 this.onmousebutton(this._pos
.x
, this._pos
.y
, 0, 1 << 3);
139 } else if (this._accumulatedWheelDeltaY
> 0) {
140 this.onmousebutton(this._pos
.x
, this._pos
.y
, 1, 1 << 4);
141 this.onmousebutton(this._pos
.x
, this._pos
.y
, 0, 1 << 4);
144 this._accumulatedWheelDeltaY
= 0;
147 _resetWheelStepTimers() {
148 window
.clearTimeout(this._wheelStepXTimer
);
149 window
.clearTimeout(this._wheelStepYTimer
);
150 this._wheelStepXTimer
= null;
151 this._wheelStepYTimer
= null;
154 _handleMouseWheel(e
) {
155 this._resetWheelStepTimers();
157 this._updateMousePosition(e
);
162 // Pixel units unless it's non-zero.
163 // Note that if deltamode is line or page won't matter since we aren't
164 // sending the mouse wheel delta to the server anyway.
165 // The difference between pixel and line can be important however since
166 // we have a threshold that can be smaller than the line height.
167 if (e
.deltaMode
!== 0) {
168 dX
*= WHEEL_LINE_HEIGHT
;
169 dY
*= WHEEL_LINE_HEIGHT
;
172 this._accumulatedWheelDeltaX
+= dX
;
173 this._accumulatedWheelDeltaY
+= dY
;
175 // Generate a mouse wheel step event when the accumulated delta
176 // for one of the axes is large enough.
177 // Small delta events that do not pass the threshold get sent
179 if (Math
.abs(this._accumulatedWheelDeltaX
) > WHEEL_STEP
) {
180 this._generateWheelStepX();
182 this._wheelStepXTimer
=
183 window
.setTimeout(this._generateWheelStepX
.bind(this),
186 if (Math
.abs(this._accumulatedWheelDeltaY
) > WHEEL_STEP
) {
187 this._generateWheelStepY();
189 this._wheelStepYTimer
=
190 window
.setTimeout(this._generateWheelStepY
.bind(this),
197 _handleMouseMove(e
) {
198 this._updateMousePosition(e
);
199 this.onmousemove(this._pos
.x
, this._pos
.y
);
203 _handleMouseDisable(e
) {
205 * Stop propagation if inside canvas area
206 * Note: This is only needed for the 'click' event as it fails
207 * to fire properly for the target element so we have
208 * to listen on the document element instead.
210 if (e
.target
== this._target
) {
215 // Update coordinates relative to target
216 _updateMousePosition(e
) {
217 e
= getPointerEvent(e
);
218 const bounds
= this._target
.getBoundingClientRect();
221 // Clip to target bounds
222 if (e
.clientX
< bounds
.left
) {
224 } else if (e
.clientX
>= bounds
.right
) {
225 x
= bounds
.width
- 1;
227 x
= e
.clientX
- bounds
.left
;
229 if (e
.clientY
< bounds
.top
) {
231 } else if (e
.clientY
>= bounds
.bottom
) {
232 y
= bounds
.height
- 1;
234 y
= e
.clientY
- bounds
.top
;
236 this._pos
= {x
:x
, y
:y
};
239 // ===== PUBLIC METHODS =====
242 const c
= this._target
;
245 c
.addEventListener('touchstart', this._eventHandlers
.mousedown
);
246 c
.addEventListener('touchend', this._eventHandlers
.mouseup
);
247 c
.addEventListener('touchmove', this._eventHandlers
.mousemove
);
249 c
.addEventListener('mousedown', this._eventHandlers
.mousedown
);
250 c
.addEventListener('mouseup', this._eventHandlers
.mouseup
);
251 c
.addEventListener('mousemove', this._eventHandlers
.mousemove
);
252 c
.addEventListener('wheel', this._eventHandlers
.mousewheel
);
254 /* Prevent middle-click pasting (see above for why we bind to document) */
255 document
.addEventListener('click', this._eventHandlers
.mousedisable
);
257 /* preventDefault() on mousedown doesn't stop this event for some
258 reason so we have to explicitly block it */
259 c
.addEventListener('contextmenu', this._eventHandlers
.mousedisable
);
263 const c
= this._target
;
265 this._resetWheelStepTimers();
268 c
.removeEventListener('touchstart', this._eventHandlers
.mousedown
);
269 c
.removeEventListener('touchend', this._eventHandlers
.mouseup
);
270 c
.removeEventListener('touchmove', this._eventHandlers
.mousemove
);
272 c
.removeEventListener('mousedown', this._eventHandlers
.mousedown
);
273 c
.removeEventListener('mouseup', this._eventHandlers
.mouseup
);
274 c
.removeEventListener('mousemove', this._eventHandlers
.mousemove
);
275 c
.removeEventListener('wheel', this._eventHandlers
.mousewheel
);
277 document
.removeEventListener('click', this._eventHandlers
.mousedisable
);
279 c
.removeEventListener('contextmenu', this._eventHandlers
.mousedisable
);