5 import { ITerminal, IBuffer } from './Interfaces';
6 import { CircularList } from './utils/CircularList';
9 * This class represents a terminal buffer (an internal state of the terminal), where the
10 * following information is stored (in high-level):
11 * - text content of this particular buffer
15 export class Buffer implements IBuffer {
16 private _lines: CircularList<[number, string, number][]>;
22 public scrollBottom: number;
23 public scrollTop: number;
25 public savedY: number;
26 public savedX: number;
29 * Create a new Buffer.
30 * @param {Terminal} _terminal - The terminal the Buffer will belong to
31 * @param {number} ydisp - The scroll position of the Buffer in the viewport
32 * @param {number} ybase - The scroll position of the y cursor (ybase + y = the y position within the Buffer)
33 * @param {number} y - The cursor's y position after ybase
34 * @param {number} x - The cursor's x position after ybase
37 private _terminal: ITerminal
42 public get lines(): CircularList<[number, string, number][]> {
46 public fillViewportRows(): void {
47 if (this._lines.length === 0) {
48 let i = this._terminal.rows;
50 this.lines.push(this._terminal.blankLine());
55 public clear(): void {
60 this.scrollBottom = 0;
63 this._lines = new CircularList<[number, string, number][]>(this._terminal.scrollback);
64 this.scrollBottom = this._terminal.rows - 1;
67 public resize(newCols: number, newRows: number): void {
68 // Don't resize the buffer if it's empty and hasn't been used yet.
69 if (this._lines.length === 0) {
73 // Deal with columns increasing (we don't do anything when columns reduce)
74 if (this._terminal.cols < newCols) {
75 const ch: [number, string, number] = [this._terminal.defAttr, ' ', 1]; // does xterm use the default attr?
76 for (let i = 0; i < this._lines.length; i++) {
77 if (this._lines.get(i) === undefined) {
78 this._lines.set(i, this._terminal.blankLine());
80 while (this._lines.get(i).length < newCols) {
81 this._lines.get(i).push(ch);
86 // Resize rows in both directions as needed
88 if (this._terminal.rows < newRows) {
89 for (let y = this._terminal.rows; y < newRows; y++) {
90 if (this._lines.length < newRows + this.ybase) {
91 if (this.ybase > 0 && this._lines.length <= this.ybase + this.y + addToY + 1) {
92 // There is room above the buffer and there are no empty elements below the line,
97 // Viewport is at the top of the buffer, must increase downwards
101 // Add a blank line if there is no buffer left at the top to scroll to, or if there
102 // are blank lines after the cursor
103 this._lines.push(this._terminal.blankLine());
107 } else { // (this._terminal.rows >= newRows)
108 for (let y = this._terminal.rows; y > newRows; y--) {
109 if (this._lines.length > newRows + this.ybase) {
110 if (this._lines.length > this.ybase + this.y + 1) {
111 // The line is a blank line below the cursor, remove it
114 // The line is the cursor, scroll down
122 // Make sure that the cursor stays on screen
123 if (this.y >= newRows) {
124 this.y = newRows - 1;
130 if (this.x >= newCols) {
131 this.x = newCols - 1;
135 this.scrollBottom = newRows - 1;