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1 \input texinfo @c -*- texinfo -*-
2
3 @iftex
4 @settitle QEMU Internals
5 @titlepage
6 @sp 7
7 @center @titlefont{QEMU Internals}
8 @sp 3
9 @end titlepage
10 @end iftex
11
12 @chapter Introduction
13
14 @section Features
15
16 QEMU is a FAST! processor emulator using a portable dynamic
17 translator.
18
19 QEMU has two operating modes:
20
21 @itemize @minus
22
23 @item
24 Full system emulation. In this mode, QEMU emulates a full system
25 (usually a PC), including a processor and various peripherials. It can
26 be used to launch an different Operating System without rebooting the
27 PC or to debug system code.
28
29 @item
30 User mode emulation (Linux host only). In this mode, QEMU can launch
31 Linux processes compiled for one CPU on another CPU. It can be used to
32 launch the Wine Windows API emulator (@url{http://www.winehq.org}) or
33 to ease cross-compilation and cross-debugging.
34
35 @end itemize
36
37 As QEMU requires no host kernel driver to run, it is very safe and
38 easy to use.
39
40 QEMU generic features:
41
42 @itemize
43
44 @item User space only or full system emulation.
45
46 @item Using dynamic translation to native code for reasonnable speed.
47
48 @item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390.
49
50 @item Self-modifying code support.
51
52 @item Precise exceptions support.
53
54 @item The virtual CPU is a library (@code{libqemu}) which can be used
55 in other projects.
56
57 @end itemize
58
59 QEMU user mode emulation features:
60 @itemize
61 @item Generic Linux system call converter, including most ioctls.
62
63 @item clone() emulation using native CPU clone() to use Linux scheduler for threads.
64
65 @item Accurate signal handling by remapping host signals to target signals.
66 @end itemize
67 @end itemize
68
69 QEMU full system emulation features:
70 @itemize
71 @item QEMU can either use a full software MMU for maximum portability or use the host system call mmap() to simulate the target MMU.
72 @end itemize
73
74 @section x86 emulation
75
76 QEMU x86 target features:
77
78 @itemize
79
80 @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
81 LDT/GDT and IDT are emulated. VM86 mode is also supported to run DOSEMU.
82
83 @item Support of host page sizes bigger than 4KB in user mode emulation.
84
85 @item QEMU can emulate itself on x86.
86
87 @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
88 It can be used to test other x86 virtual CPUs.
89
90 @end itemize
91
92 Current QEMU limitations:
93
94 @itemize
95
96 @item No SSE/MMX support (yet).
97
98 @item No x86-64 support.
99
100 @item IPC syscalls are missing.
101
102 @item The x86 segment limits and access rights are not tested at every
103 memory access (yet). Hopefully, very few OSes seem to rely on that for
104 normal use.
105
106 @item On non x86 host CPUs, @code{double}s are used instead of the non standard
107 10 byte @code{long double}s of x86 for floating point emulation to get
108 maximum performances.
109
110 @end itemize
111
112 @section ARM emulation
113
114 @itemize
115
116 @item Full ARM 7 user emulation.
117
118 @item NWFPE FPU support included in user Linux emulation.
119
120 @item Can run most ARM Linux binaries.
121
122 @end itemize
123
124 @section PowerPC emulation
125
126 @itemize
127
128 @item Full PowerPC 32 bit emulation, including priviledged instructions,
129 FPU and MMU.
130
131 @item Can run most PowerPC Linux binaries.
132
133 @end itemize
134
135 @section SPARC emulation
136
137 @itemize
138
139 @item SPARC V8 user support, except FPU instructions.
140
141 @item Can run some SPARC Linux binaries.
142
143 @end itemize
144
145 @chapter QEMU Internals
146
147 @section QEMU compared to other emulators
148
149 Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than
150 bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
151 emulation while QEMU can emulate several processors.
152
153 Like Valgrind [2], QEMU does user space emulation and dynamic
154 translation. Valgrind is mainly a memory debugger while QEMU has no
155 support for it (QEMU could be used to detect out of bound memory
156 accesses as Valgrind, but it has no support to track uninitialised data
157 as Valgrind does). The Valgrind dynamic translator generates better code
158 than QEMU (in particular it does register allocation) but it is closely
159 tied to an x86 host and target and has no support for precise exceptions
160 and system emulation.
161
162 EM86 [4] is the closest project to user space QEMU (and QEMU still uses
163 some of its code, in particular the ELF file loader). EM86 was limited
164 to an alpha host and used a proprietary and slow interpreter (the
165 interpreter part of the FX!32 Digital Win32 code translator [5]).
166
167 TWIN [6] is a Windows API emulator like Wine. It is less accurate than
168 Wine but includes a protected mode x86 interpreter to launch x86 Windows
169 executables. Such an approach as greater potential because most of the
170 Windows API is executed natively but it is far more difficult to develop
171 because all the data structures and function parameters exchanged
172 between the API and the x86 code must be converted.
173
174 User mode Linux [7] was the only solution before QEMU to launch a
175 Linux kernel as a process while not needing any host kernel
176 patches. However, user mode Linux requires heavy kernel patches while
177 QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
178 slower.
179
180 The new Plex86 [8] PC virtualizer is done in the same spirit as the
181 qemu-fast system emulator. It requires a patched Linux kernel to work
182 (you cannot launch the same kernel on your PC), but the patches are
183 really small. As it is a PC virtualizer (no emulation is done except
184 for some priveledged instructions), it has the potential of being
185 faster than QEMU. The downside is that a complicated (and potentially
186 unsafe) host kernel patch is needed.
187
188 The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo
189 [11]) are faster than QEMU, but they all need specific, proprietary
190 and potentially unsafe host drivers. Moreover, they are unable to
191 provide cycle exact simulation as an emulator can.
192
193 @section Portable dynamic translation
194
195 QEMU is a dynamic translator. When it first encounters a piece of code,
196 it converts it to the host instruction set. Usually dynamic translators
197 are very complicated and highly CPU dependent. QEMU uses some tricks
198 which make it relatively easily portable and simple while achieving good
199 performances.
200
201 The basic idea is to split every x86 instruction into fewer simpler
202 instructions. Each simple instruction is implemented by a piece of C
203 code (see @file{target-i386/op.c}). Then a compile time tool
204 (@file{dyngen}) takes the corresponding object file (@file{op.o})
205 to generate a dynamic code generator which concatenates the simple
206 instructions to build a function (see @file{op.h:dyngen_code()}).
207
208 In essence, the process is similar to [1], but more work is done at
209 compile time.
210
211 A key idea to get optimal performances is that constant parameters can
212 be passed to the simple operations. For that purpose, dummy ELF
213 relocations are generated with gcc for each constant parameter. Then,
214 the tool (@file{dyngen}) can locate the relocations and generate the
215 appriopriate C code to resolve them when building the dynamic code.
216
217 That way, QEMU is no more difficult to port than a dynamic linker.
218
219 To go even faster, GCC static register variables are used to keep the
220 state of the virtual CPU.
221
222 @section Register allocation
223
224 Since QEMU uses fixed simple instructions, no efficient register
225 allocation can be done. However, because RISC CPUs have a lot of
226 register, most of the virtual CPU state can be put in registers without
227 doing complicated register allocation.
228
229 @section Condition code optimisations
230
231 Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a
232 critical point to get good performances. QEMU uses lazy condition code
233 evaluation: instead of computing the condition codes after each x86
234 instruction, it just stores one operand (called @code{CC_SRC}), the
235 result (called @code{CC_DST}) and the type of operation (called
236 @code{CC_OP}).
237
238 @code{CC_OP} is almost never explicitely set in the generated code
239 because it is known at translation time.
240
241 In order to increase performances, a backward pass is performed on the
242 generated simple instructions (see
243 @code{target-i386/translate.c:optimize_flags()}). When it can be proved that
244 the condition codes are not needed by the next instructions, no
245 condition codes are computed at all.
246
247 @section CPU state optimisations
248
249 The x86 CPU has many internal states which change the way it evaluates
250 instructions. In order to achieve a good speed, the translation phase
251 considers that some state information of the virtual x86 CPU cannot
252 change in it. For example, if the SS, DS and ES segments have a zero
253 base, then the translator does not even generate an addition for the
254 segment base.
255
256 [The FPU stack pointer register is not handled that way yet].
257
258 @section Translation cache
259
260 A 2MByte cache holds the most recently used translations. For
261 simplicity, it is completely flushed when it is full. A translation unit
262 contains just a single basic block (a block of x86 instructions
263 terminated by a jump or by a virtual CPU state change which the
264 translator cannot deduce statically).
265
266 @section Direct block chaining
267
268 After each translated basic block is executed, QEMU uses the simulated
269 Program Counter (PC) and other cpu state informations (such as the CS
270 segment base value) to find the next basic block.
271
272 In order to accelerate the most common cases where the new simulated PC
273 is known, QEMU can patch a basic block so that it jumps directly to the
274 next one.
275
276 The most portable code uses an indirect jump. An indirect jump makes
277 it easier to make the jump target modification atomic. On some host
278 architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
279 directly patched so that the block chaining has no overhead.
280
281 @section Self-modifying code and translated code invalidation
282
283 Self-modifying code is a special challenge in x86 emulation because no
284 instruction cache invalidation is signaled by the application when code
285 is modified.
286
287 When translated code is generated for a basic block, the corresponding
288 host page is write protected if it is not already read-only (with the
289 system call @code{mprotect()}). Then, if a write access is done to the
290 page, Linux raises a SEGV signal. QEMU then invalidates all the
291 translated code in the page and enables write accesses to the page.
292
293 Correct translated code invalidation is done efficiently by maintaining
294 a linked list of every translated block contained in a given page. Other
295 linked lists are also maintained to undo direct block chaining.
296
297 Although the overhead of doing @code{mprotect()} calls is important,
298 most MSDOS programs can be emulated at reasonnable speed with QEMU and
299 DOSEMU.
300
301 Note that QEMU also invalidates pages of translated code when it detects
302 that memory mappings are modified with @code{mmap()} or @code{munmap()}.
303
304 When using a software MMU, the code invalidation is more efficient: if
305 a given code page is invalidated too often because of write accesses,
306 then a bitmap representing all the code inside the page is
307 built. Every store into that page checks the bitmap to see if the code
308 really needs to be invalidated. It avoids invalidating the code when
309 only data is modified in the page.
310
311 @section Exception support
312
313 longjmp() is used when an exception such as division by zero is
314 encountered.
315
316 The host SIGSEGV and SIGBUS signal handlers are used to get invalid
317 memory accesses. The exact CPU state can be retrieved because all the
318 x86 registers are stored in fixed host registers. The simulated program
319 counter is found by retranslating the corresponding basic block and by
320 looking where the host program counter was at the exception point.
321
322 The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
323 in some cases it is not computed because of condition code
324 optimisations. It is not a big concern because the emulated code can
325 still be restarted in any cases.
326
327 @section MMU emulation
328
329 For system emulation, QEMU uses the mmap() system call to emulate the
330 target CPU MMU. It works as long the emulated OS does not use an area
331 reserved by the host OS (such as the area above 0xc0000000 on x86
332 Linux).
333
334 In order to be able to launch any OS, QEMU also supports a soft
335 MMU. In that mode, the MMU virtual to physical address translation is
336 done at every memory access. QEMU uses an address translation cache to
337 speed up the translation.
338
339 In order to avoid flushing the translated code each time the MMU
340 mappings change, QEMU uses a physically indexed translation cache. It
341 means that each basic block is indexed with its physical address.
342
343 When MMU mappings change, only the chaining of the basic blocks is
344 reset (i.e. a basic block can no longer jump directly to another one).
345
346 @section Hardware interrupts
347
348 In order to be faster, QEMU does not check at every basic block if an
349 hardware interrupt is pending. Instead, the user must asynchrously
350 call a specific function to tell that an interrupt is pending. This
351 function resets the chaining of the currently executing basic
352 block. It ensures that the execution will return soon in the main loop
353 of the CPU emulator. Then the main loop can test if the interrupt is
354 pending and handle it.
355
356 @section User emulation specific details
357
358 @subsection Linux system call translation
359
360 QEMU includes a generic system call translator for Linux. It means that
361 the parameters of the system calls can be converted to fix the
362 endianness and 32/64 bit issues. The IOCTLs are converted with a generic
363 type description system (see @file{ioctls.h} and @file{thunk.c}).
364
365 QEMU supports host CPUs which have pages bigger than 4KB. It records all
366 the mappings the process does and try to emulated the @code{mmap()}
367 system calls in cases where the host @code{mmap()} call would fail
368 because of bad page alignment.
369
370 @subsection Linux signals
371
372 Normal and real-time signals are queued along with their information
373 (@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
374 request is done to the virtual CPU. When it is interrupted, one queued
375 signal is handled by generating a stack frame in the virtual CPU as the
376 Linux kernel does. The @code{sigreturn()} system call is emulated to return
377 from the virtual signal handler.
378
379 Some signals (such as SIGALRM) directly come from the host. Other
380 signals are synthetized from the virtual CPU exceptions such as SIGFPE
381 when a division by zero is done (see @code{main.c:cpu_loop()}).
382
383 The blocked signal mask is still handled by the host Linux kernel so
384 that most signal system calls can be redirected directly to the host
385 Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
386 calls need to be fully emulated (see @file{signal.c}).
387
388 @subsection clone() system call and threads
389
390 The Linux clone() system call is usually used to create a thread. QEMU
391 uses the host clone() system call so that real host threads are created
392 for each emulated thread. One virtual CPU instance is created for each
393 thread.
394
395 The virtual x86 CPU atomic operations are emulated with a global lock so
396 that their semantic is preserved.
397
398 Note that currently there are still some locking issues in QEMU. In
399 particular, the translated cache flush is not protected yet against
400 reentrancy.
401
402 @subsection Self-virtualization
403
404 QEMU was conceived so that ultimately it can emulate itself. Although
405 it is not very useful, it is an important test to show the power of the
406 emulator.
407
408 Achieving self-virtualization is not easy because there may be address
409 space conflicts. QEMU solves this problem by being an executable ELF
410 shared object as the ld-linux.so ELF interpreter. That way, it can be
411 relocated at load time.
412
413 @section Bibliography
414
415 @table @asis
416
417 @item [1]
418 @url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
419 direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
420 Riccardi.
421
422 @item [2]
423 @url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
424 memory debugger for x86-GNU/Linux, by Julian Seward.
425
426 @item [3]
427 @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
428 by Kevin Lawton et al.
429
430 @item [4]
431 @url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
432 x86 emulator on Alpha-Linux.
433
434 @item [5]
435 @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/full_papers/chernoff/chernoff.pdf},
436 DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
437 Chernoff and Ray Hookway.
438
439 @item [6]
440 @url{http://www.willows.com/}, Windows API library emulation from
441 Willows Software.
442
443 @item [7]
444 @url{http://user-mode-linux.sourceforge.net/},
445 The User-mode Linux Kernel.
446
447 @item [8]
448 @url{http://www.plex86.org/},
449 The new Plex86 project.
450
451 @item [9]
452 @url{http://www.vmware.com/},
453 The VMWare PC virtualizer.
454
455 @item [10]
456 @url{http://www.microsoft.com/windowsxp/virtualpc/},
457 The VirtualPC PC virtualizer.
458
459 @item [11]
460 @url{http://www.twoostwo.org/},
461 The TwoOStwo PC virtualizer.
462
463 @end table
464
465 @chapter Regression Tests
466
467 In the directory @file{tests/}, various interesting testing programs
468 are available. There are used for regression testing.
469
470 @section @file{test-i386}
471
472 This program executes most of the 16 bit and 32 bit x86 instructions and
473 generates a text output. It can be compared with the output obtained with
474 a real CPU or another emulator. The target @code{make test} runs this
475 program and a @code{diff} on the generated output.
476
477 The Linux system call @code{modify_ldt()} is used to create x86 selectors
478 to test some 16 bit addressing and 32 bit with segmentation cases.
479
480 The Linux system call @code{vm86()} is used to test vm86 emulation.
481
482 Various exceptions are raised to test most of the x86 user space
483 exception reporting.
484
485 @section @file{linux-test}
486
487 This program tests various Linux system calls. It is used to verify
488 that the system call parameters are correctly converted between target
489 and host CPUs.
490
491 @section @file{hello-i386}
492
493 Very simple statically linked x86 program, just to test QEMU during a
494 port to a new host CPU.
495
496 @section @file{hello-arm}
497
498 Very simple statically linked ARM program, just to test QEMU during a
499 port to a new host CPU.
500
501 @section @file{sha1}
502
503 It is a simple benchmark. Care must be taken to interpret the results
504 because it mostly tests the ability of the virtual CPU to optimize the
505 @code{rol} x86 instruction and the condition code computations.
506