1 # Setup file from the pygame project
4 SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
19 #the following modules are optional. you will want to compile
20 #everything you can, but you can ignore ones you don't have
21 #dependencies for, just comment them out
23 imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
24 font src/font.c $(SDL) $(FONT) $(DEBUG)
25 mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
26 mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
27 _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
28 _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
29 movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
30 scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
31 _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
32 pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
34 GFX = src/SDL_gfx/SDL_gfxPrimitives.c
35 #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c
36 gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
40 #these modules are required for pygame to run. they only require
41 #SDL as a dependency. these should not be altered
43 base src/base.c $(SDL) $(DEBUG)
44 cdrom src/cdrom.c $(SDL) $(DEBUG)
45 color src/color.c $(SDL) $(DEBUG)
46 constants src/constants.c $(SDL) $(DEBUG)
47 display src/display.c $(SDL) $(DEBUG)
48 event src/event.c $(SDL) $(DEBUG)
49 fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
50 key src/key.c $(SDL) $(DEBUG)
51 mouse src/mouse.c $(SDL) $(DEBUG)
52 rect src/rect.c $(SDL) $(DEBUG)
53 rwobject src/rwobject.c $(SDL) $(DEBUG)
54 surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
55 surflock src/surflock.c $(SDL) $(DEBUG)
56 time src/time.c $(SDL) $(DEBUG)
57 joystick src/joystick.c $(SDL) $(DEBUG)
58 draw src/draw.c $(SDL) $(DEBUG)
59 image src/image.c $(SDL) $(DEBUG)
60 overlay src/overlay.c $(SDL) $(DEBUG)
61 transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
62 mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
63 bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
64 pixelarray src/pixelarray.c $(SDL) $(DEBUG)
65 _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)